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标题: Xgl 问题解决 [打印本页]

作者: 乖果果不乖    时间: 2006-08-11 09:14
标题: Xgl 问题解决

目录
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1 问题解决
1.1 一般配置错误
1.2 软件问题
1.3 ATI / 开源驱动 "radeon"
1.4 ATI / 专有驱动 "fglrx"
1.5 Intel / 开源驱动 "i810"
1.6 NVIDIA / open source driver "nv"
1.7 NVIDIA / proprietary driver "nvidia"
2 Glossary
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问题解决
Xgl 目前是高度实验性的代码,它仅在少数硬件上测试过,而且依赖于驱动状况,所以可能在你机器上崩溃。但也不是说这些代码就是为了让你晕厥,它的确在很多平台上表现出色。
更多关于 Xgl 的一般性信息,请看
Xgl 概览

irc.freenode.org#Xgl频道找寻更多支持。
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一般配置错误

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软件问题

===一般由硬件引起的问题===* 如果硬件加速(pixel shaders)不可用,XVideo 会很慢。如果使用一个复合管理器,只有 FBO 或 pBuffer 可用且激活时才会快, 或者使用不透明全屏窗口,钩选 apps/compiz/general/screen0/options/unredirect_fullscreen_windows打开。
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ATI / 开源驱动 "radeon"

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ATI / 专有驱动 "fglrx"

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Intel / 开源驱动 "i810"

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NVIDIA / open source driver "nv"

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NVIDIA / proprietary driver "nvidia"

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Glossary
Composite Extension
This extension to X causes an entire sub-tree of the window hierarchy to be rendered to an off-screen buffer. Applications can then take the contents of that buffer and do whatever they like. The off-screen buffer can be automatically merged into the parent window or merged by external programs, called compositing managers.
FBO
Frame Buffer Object (FBO) is an OpenGL extension that defines a simple interface for drawing to rendering destinations other than the buffers provided to the GL by the window system. This interface is newer and cleaner than pBuffers, but considered less stable at the moment.
pBuffer
Pixel buffers (pBuffers for short) are additional non-visible rendering buffers for an OpenGL renderer.
取自"
http://www.opensuse.org.cn/index.php/Xgl_%E9%97%AE%E9%A2%98%E8%A7%A3%E5%86%B3
"

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