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The Java programming language is strongly-typed, which means that all variables must first be
declared before they can be used. This involves stating the variable's type and name, as you've already seen:
int gear = 1;
Doing so tells your program that a field named "gear" exists, holds
numerical data, and has an initial value of "1". A variable's data type determines the
values it may contain, plus the operations that may be performed on it.
In addition to int, the Java programming language supports seven other primitive
data types.
A primitive type is predefined by the language and is named by a
reserved keyword. Primitive values do not share state with other
primitive values. The eight primitive data types supported by the Java
programming language are:
- byte: The byte data type is an 8-bit signed two's complement integer. It has a minimum
value of -128 and a maximum value of 127 (inclusive). The byte data type can be useful for saving memory
in large
arrays
, where the memory savings actually matters. They can also be used in place of
int where their limits help to clarify your code; the fact that a variable's range is limited can
serve as a form of documentation.
- short: The short data type is a 16-bit signed two's complement integer. It has a
minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with byte, the same guidelines apply:
you can use a short to save memory in large arrays, in situations where the memory savings actually matters.
- int: The int data type is a 32-bit signed two's complement integer. It has a minimum value of
-2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally
the default choice unless there is a reason (like the above) to choose something else. This data type will most likely
be large enough for the numbers your program will use, but if you need a wider range of values, use long
instead.
- long: The long data type is a 64-bit signed two's complement integer. It has a minimum value of
-9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a
range of values wider than those provided by int.
- float: The float data type is a single-precision 32-bit IEEE 754 floating point.
Its range of values is beyond the scope of this discussion, but is specified in section
4.2.3
of the Java Language Specification. As with the recommendations for byte and short, use a float (instead of double) if you need to save memory in large arrays
of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to
use the
java.math.BigDecimal
class instead.
Numbers and Strings
BigDecimal and
other useful classes provided by the Java platform.
covers
- double: The double data type is a double-precision 64-bit IEEE 754 floating point.
Its range of values is beyond the scope of this discussion, but is specified in section
4.2.3
of the Java Language Specification. For decimal values, this data type is
generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.
- boolean: The boolean data type has only two possible values: true and
false. Use this data type for simple flags that track
true/false conditions. This data type represents one bit of
information, but its "size" isn't
something that's precisely defined.
- char: The char data type is a single 16-bit Unicode character. It has a minimum value of
'\u0000' (or 0) and a maximum value of '\uffff' (or 65,535 inclusive).
In addition to the eight primitive data types listed above, the Java programming language also provides
special support for character strings via the
java.lang.String
class. Enclosing your character string
within double quotes will automatically create a new String object; for example, String s = "this is a string";.
String objects are immutable, which means that once created, their
values cannot be changed. The String class is not technically a primitive data type, but considering the special
support given to it by the language, you'll probably tend to think of it as such. You'll learn more about the String
class in
Simple Data Objects
Default Values
It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be
set to a reasonable default by the compiler. Generally speaking, this default will be zero or null, depending on the
data type.
Relying on such default values, however, is generally considered bad programming style.
The following chart summarizes the default values for the above data types.
Data Type
Default Value (for fields)
byte
0
short
0
int
0
long
0L
float
0.0f
double
0.0d
char
'\u0000'
String (or any object)
null
boolean
false
Local variables are slightly different; the compiler never assigns a
default value to an uninitialized local variable. If you cannot
initialize your
local variable where it is declared, make sure to assign it a value
before you attempt to use it. Accessing an uninitialized local variable
will result in a compile-time error.
Literals
You may have noticed that the new keyword isn't used when initializing a
variable of a primitive type. Primitive
types are special data types built into the language; they are not objects created
from a class. A literal is
the source code representation of a fixed value;
literals are represented
directly in your code without requiring computation.
As shown below,
it's possible to
assign a literal to a variable of a primitive type:
boolean result = true;
char capitalC = 'C';
byte b = 100;
short s = 10000;
int i = 100000;
The integral types (byte, short, int, and long) can be expressed using decimal, octal, or hexadecimal number systems. Decimal is the number system you already use every day;
it's based on 10 digits, numbered 0 through 9.
The octal number system is base 8, consisting of the digits 0 through 7. The hexadecimal system is base 16,
whose digits are the numbers 0 through 9 and the letters A through F.
For general-purpose programming, the decimal system is likely to be the only number system you'll ever use.
However, if you need octal or hexadecimal, the following example shows
the correct syntax. The prefix 0 indicates octal, whereas 0x indicates hexadecimal.
int decVal = 26; // The number 26, in decimal
int octVal = 032; // The number 26, in octal
int hexVal = 0x1a; // The number 26, in hexadecimal
The floating point types (float and double) can also be expressed using E or e (for scientific notation),
F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).
double d1 = 123.4;
double d2 = 1.234e2; // same value as d1, but in scientific notation
float f1 = 123.4f;
Literals of types char and String may contain any Unicode
(UTF-16) characters. If your editor and file system allow it, you can
use such characters directly in your code. If not, you can use
a "Unicode escape" such as '\u0108' (capital C with circumflex), or
"S\u00ED se\u00F1or"char literals
and "double quotes" for String literals.
Unicode escape sequences may be used
elsewhere in a program (such as in field names, for example), not just in char or String literals.
(Sí Señor in Spanish). Always use 'single quotes' for
The Java programming language also supports a few special escape sequences for char and String literals: \b (backspace),
\t (tab), \n\f (form feed), \r (carriage return), \" (double quote), \'\\ (backslash).
(line feed), (single quote), and
There's also a special null literal that can be
used as a value for any
reference type. null may be assigned to any variable, except
variables of primitive types. There's little you can do with a null
value beyond testing for its presence. Therefore, null is often
used in programs as a marker to indicate that some object is unavailable.
Finally, there's also a special kind of literal called a class literal, formed
by taking a type name and appending ".class"; for example, String.class.
This refers to the object (of type Class) that represents the type itself.
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