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嵌入式开发之触摸屏驱动移植移植
1、关于怎么把这个驱动用起来就不用再说了吧!如果还不清楚,就认真看看platform_device的相关资料,在我前面的帖子里也有很多介绍。
见/arch/arm/mach-s3c2410/dev.c文件:
static struct s3c2410_ts_mach_info sbc2410_ts_platdata = {
.delay = 10000,
.presc = 49,
.oversampling_shift = 2,
};
struct platform_device s3c_device_ts = {
.name = "s3c2410-ts",
.id = -1,
.dev = {
.platform_data = &sbc2410_ts_platdata,
}
};
EXPORT_SYMBOL(s3c_device_ts);
2代码分析
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include 3c2410-ts.h>
#include
/* For ts.dev.id.version */
#define S3C2410TSVERSION 0x0101
#define WAIT4INT(x) (((x)3C2410_ADCTSC_YM_SEN | S3C2410_ADCTSC_YP_SEN | S3C2410_ADCTSC_XP_SEN | S3C2410_ADCTSC_XY_PST(3))
#define AUTOPST (S3C2410_ADCTSC_YM_SEN | S3C2410_ADCTSC_YP_SEN | S3C2410_ADCTSC_XP_SEN | S3C2410_ADCTSC_AUTO_PST | S3C2410_ADCTSC_XY_PST(0))
#define DEBUG_LVL KERN_DEBUG
MODULE_AUTHOR("Arnaud Patard ");
MODULE_DESCRIPTION("s3c2410 touchscreen driver");
MODULE_LICENSE("GPL");
/*
* Definitions & global arrays.
*/
static char *s3c2410ts_name = "s3c2410 TouchScreen";
/*
* Per-touchscreen data.
*/
struct s3c2410ts {
struct input_dev dev;
long xp;
long yp;
int count;
int shift;
char phys[32];
};
static struct s3c2410ts ts;
static void __iomem *base_addr;
static inline void s3c2410_ts_connect(void)
{
s3c2410_gpio_cfgpin(S3C2410_GPG12, S3C2410_GPG12_XMON);
s3c2410_gpio_cfgpin(S3C2410_GPG13, S3C2410_GPG13_nXPON);
s3c2410_gpio_cfgpin(S3C2410_GPG14, S3C2410_GPG14_YMON);
s3c2410_gpio_cfgpin(S3C2410_GPG15, S3C2410_GPG15_nYPON);
}
static void touch_timer_fire(unsigned long data)
{
unsigned long data0;
unsigned long data1;
int updown;
/*
读取stylus的状态
0 = Stylus down state
1 = Stylus up state
*/
data0 = readl(base_addr+S3C2410_ADCDAT0);
data1 = readl(base_addr+S3C2410_ADCDAT1);
updown = (!(data0 & S3C2410_ADCDAT0_UPDOWN)) && (!(data1 & S3C2410_ADCDAT1_UPDOWN));
/*
更新stylus状态寄存器updown:
1 = down
0 = up
*/
/*
touch_timer_fire这个函数主要实现以下功能:
1、stylus down的时候,在中断函数stylus_updown里面被调用,
此时缓存区没有数据,ts.count为0,所以只是简单的设置ad转换的模式,然后开启ad转换。
2、但ADC中断函数stylus_action把缓冲区填满的时候,作为中断后半段函数稍后被调用,
此时ts.count为4,算出其平均值后,交给事件处理层(Event Handler)处理,
主要是填写缓冲,然后唤醒等待输入数据的进程。
3、stylus抬起,等到缓冲区填满后(可能会包含一些无用的数据)被调用,
这时候判断出stylus up,报告stylus up事件,重新等待stylus down。
if (updown) {
if (ts.count != 0) { 功能2>
/* 求平均值 */
ts.xp >>= ts.shift;
ts.yp >>= ts.shift;
#ifdef CONFIG_TOUCHSCREEN_S3C2410_DEBUG
{
struct timeval tv;
do_gettimeofday(&tv);
printk(DEBUG_LVL "T: %06d, X: %03ld, Y: %03ld\n", (int)tv.tv_usec, ts.xp, ts.yp);
}
#endif
/* 报告x、y的绝对坐标值 */
input_report_abs(&ts.dev, ABS_X, ts.xp);
input_report_abs(&ts.dev, ABS_Y, ts.yp);
/* 报告按键事件,键值为1(代表触摸屏对应的按键被按下) */
input_report_key(&ts.dev, BTN_TOUCH, 1);
/* 报告触摸屏的状态,1表明触摸屏被按下 */
input_report_abs(&ts.dev, ABS_PRESSURE, 1);
/* 等待接收方受到数据后回复确认,用于同步 */
input_sync(&ts.dev);
}
功能1>
ts.xp = 0;
ts.yp = 0;
ts.count = 0;
writel(S3C2410_ADCTSC_XP_PULL_UP_DIS | AUTOPST, base_addr+S3C2410_ADCTSC);
/* 设置触摸屏的模式为AUTOPST */
writel(readl(base_addr+S3C2410_ADCCON) | S3C2410_ADCCON_ENABLE_START, base_addr+S3C2410_ADCCON);
/* 启动ADC转换 */
}
else { 功能3>
ts.count = 0;
/* 报告按键事件,键值为1(代表触摸屏对应的按键被释放) */
input_report_key(&ts.dev, BTN_TOUCH, 0);
/* 报告触摸屏的状态,0表明触摸屏没被按下 */
input_report_abs(&ts.dev, ABS_PRESSURE, 0);
/* 等待接收方受到数据后回复确认,用于同步 */
input_sync(&ts.dev);
/* 进入s3c2410触摸屏提供的,Waiting for Interrupt Mode,waits for Stylus down */
writel(WAIT4INT(0), base_addr+S3C2410_ADCTSC);
}
}
static struct timer_list touch_timer =
TIMER_INITIALIZER(touch_timer_fire, 0, 0);
static irqreturn_t stylus_updown(int irq, void *dev_id, struct pt_regs *regs)
{
unsigned long data0;
unsigned long data1;
int updown;
/*
读取ADCDAT0/1寄存器,判断Stylus的状态:
0 = Stylus down state
1 = Stylus up state
*/
data0 = readl(base_addr+S3C2410_ADCDAT0);
data1 = readl(base_addr+S3C2410_ADCDAT1);
updown = (!(data0 & S3C2410_ADCDAT0_UPDOWN)) && (!(data1 & S3C2410_ADCDAT1_UPDOWN));
/*
更新stylus状态寄存器updown:
1 = down
0 = up
*/
/* TODO we should never get an interrupt with updown set while
* the timer is running, but maybe we ought to verify that the
* timer isn't running anyways. */
/* 判断出stylus down,调用touch_timer_fire函数 */
if (updown)
touch_timer_fire(0);
return IRQ_HANDLED;
}
static irqreturn_t stylus_action(int irq, void *dev_id, struct pt_regs *regs)
{
unsigned long data0;
unsigned long data1;
data0 = readl(base_addr+S3C2410_ADCDAT0);
data1 = readl(base_addr+S3C2410_ADCDAT1);
/*
触摸屏的XY线接的是反的,所以只好这样做了
另外,可以参考这个方法:
http://www.arm9bbs.com/redirect.php?tid=637&goto=lastpost
*/
/**************************modify by lfc********************/
ts.yp += data0 & S3C2410_ADCDAT0_XPDATA_MASK;
ts.xp += data1 & S3C2410_ADCDAT1_YPDATA_MASK;
/***********************************************************/
ts.count++;
if (ts.count
/* 缓冲区未满,再次激活ADC转换 */
writel(S3C2410_ADCTSC_XP_PULL_UP_DIS | AUTOPST, base_addr+S3C2410_ADCTSC);
writel(readl(base_addr+S3C2410_ADCCON) | S3C2410_ADCCON_ENABLE_START, base_addr+S3C2410_ADCCON);
} else {
/* 缓冲区满,激活下半部处理程序touch_timer_fire,处理接收数据 */
mod_timer(&touch_timer, jiffies+1);
writel(WAIT4INT(1), base_addr+S3C2410_ADCTSC);
}
return IRQ_HANDLED;
}
static struct clk *adc_clock;
本文来自ChinaUnix博客,如果查看原文请点:http://blog.chinaunix.net/u2/65122/showart_1673263.html |
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