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v1.2 Table Of Contents:
1. Before We Start ...
2. What Is a Thread ? Why Use Threads ?
3. Creating And Destroying Threads
4. Synchronizing Threads With Mutexes
1. What Is A Mutex ?
2. Creating And Initializing A Mutex
3. Locking And Unlocking A Mutex
4. Destroying A Mutex
5. Using A Mutex - A Complete Example
6. Starvation And Deadlock Situations
5. Refined Synchronization - Condition Variables
1. What Is A Condition Variable ?
2. Creating And Initializing A Condition Variable
3. Signaling A Condition Variable
4. Waiting On A Condition Variable
5. Destroying A Condition Variable
6. A Real Condition For A Condition Variable
7. Using A Condition Variable - A Complete Example
6. "Private" thread data - Thread - Specific Data
1. Overview Of Thread - Specific Data Support
2. Allocating Thread - Specific Data Block
3. Accessing Thread - Specific Data
4. Deleting Thread - Specific Data Block
5. A Complete Example
7. Thread Cancellation And Termination
1. Canceling A Thread
2. Setting Thread Cancellation State
3. Cancellation Points
4. Setting Thread Cleanup Functions
5. Synchronizing On Threads Exiting
6. Detaching A Thread
7. Threads Cancellation - A Complete Example
8. Using Threads For Responsive User Interface Programming
1. User Interaction - A Complete Example
9. Using 3 rd - Party Libraries In A Multi - Threaded Application
10. Using A Threads - Aware Debugger
[color="#a52a2a"]Before We Start...
This
tutorial is an attempt to help you become familiar with multi-threaded
programming with the POSIX threads (pthreads) library, and attempts to
show how its features can be used in "real-life" programs. It explains
the different tools defined by the library, shows how to use them, and
then gives an example of using them to solve programming problems.
There is an implicit assumption that the user has some theoretical
familiarity with paralell programming (or multi-processing) concepts.
Users without such background might find the concepts harder to grasp.
A seperate tutorial will be prepared to explain the theoreticl
background and terms to those who are familiar only with normal
"serial" programming.
I would assume that users which are
familiar with asynchronous programming models, such as those used in
windowing environments (X, Motif), will find it easier to grasp the
concepts of multi-threaded programming.
When talking about
POSIX threads, one cannot avoid the question "Which draft of the POSIX
threads standard shall be used?". As this threads standard has been
revised over a period of several years, one will find that
implementations adhering to different drafts of the standard have a
different set of functions, different default values, and different
nuances. Since this tutorial was written using a Linux system with the
kernel-level LinuxThreads library, v0.5, programmers with access to
other systems, using different versions of pthreads, should refer to
their system's manuals in case of incompatibilities. Also, since some
of the example programs are using blocking system calls, they won't
work with user-level threading libraries (refer to our
parallel programming theory tutorial
for more information).
Having
said that, i'd try to check the example programs on other systems as
well (Solaris 2.5 comes to mind), to make it more "cross-platform".
[color="#a52a2a"]What Is a Thread? Why Use Threads
A
thread is a semi-process, that has its own stack, and executes a given
piece of code. Unlike a real process, the thread normally shares its
memory with other threads (where as for processes we usually have a
different memory area for each one of them). A Thread Group is a set of
threads all executing inside the same process. They all share the same
memory, and thus can access the same global variables, same heap
memory, same set of file descriptors, etc. All these threads execute in
parallel (i.e. using time slices, or if the system has several
processors, then really in parallel).
The advantage of using a
thread group instead of a normal serial program is that several
operations may be carried out in parallel, and thus events can be
handled immediately as they arrive (for example, if we have one thread
handling a user interface, and another thread handling database
queries, we can execute a heavy query requested by the user, and still
respond to user input while the query is executed).
The
advantage of using a thread group over using a process group is that
context switching between threads is much faster than context switching
between processes (context switching means that the system switches
from running one thread or process, to running another thread or
process). Also, communications between two threads is usually faster
and easier to implement than communications between two processes.
On
the other hand, because threads in a group all use the same memory
space, if one of them corrupts the contents of its memory, other
threads might suffer as well. With processes, the operating system
normally protects processes from one another, and thus if one corrupts
its own memory space, other processes won't suffer. Another advantage
of using processes is that they can run on different machines, while
all the threads have to run on the same machine (at least normally).
[color="#a52a2a"]Creating And Destroying Threads
When
a multi-threaded program starts executing, it has one thread running,
which executes the main() function of the program. This is already a
full-fledged thread, with its own thread ID. In order to create a new
thread, the program should use the pthread_create() function. Here is how to use it:
#include [color="#a52a2a"]/* standard I/O routines */
#include [color="#a52a2a"]/* pthread functions and data structures */
[color="#a52a2a"]/* function to be executed by the new thread */
void*
do_loop(void* data)
{
int i; [color="#a52a2a"]/* counter, to print numbers */
int j; [color="#a52a2a"]/* counter, for delay */
int me = *((int*)data); [color="#a52a2a"]/* thread identifying number */
for (i=0; i
A few notes should be mentioned about this program:
Note that the main program is also a thread, so it executes the do_loop() function in parallel to the thread it creates. pthread_create() gets 4 parameters. The first parameter is used by pthread_create()
to supply the program with information about the thread. The second
parameter is used to set some attributes for the new thread. In our
case we supplied a NULL pointer to tell pthread_create()
to use the default values. The third parameter is the name of the
function that the thread will start executing. The forth parameter is
an argument to pass to this function. Note the cast to a 'void*'. It is
not required by ANSI-C syntax, but is placed here for clarification. The
delay loop inside the function is used only to demonstrate that the
threads are executing in parallel. Use a larger delay value if your CPU
runs too fast, and you see all the printouts of one thread before the
other. The call to pthread_exit() Causes
the current thread to exit and free any thread-specific resources it is
taking. There is no need to use this call at the end of the thread's
top function, since when it returns, the thread would exit
automatically anyway. This function is useful if we want to exit a
thread in the middle of its execution.
In order to compile a multi-threaded program using gcc,
we need to link it with the pthreads library. Assuming you have this
library already installed on your system, here is how to compile our
first program:
gcc pthread_create.c -o pthread_create -lpthread
Note
that for some of the programs later on this tutorial, one may need to
add a '-D_GNU_SOURCE' flag to this compile line, to get the source
compiled.
The source code for this program may be found in the
pthread_create.c
file.
[color="#a52a2a"]Synchronizing Threads With Mutexes
One
of the basic problems when running several threads that use the same
memory space, is making sure they don't "step on each other's toes". By
this we refer to the problem of using a data structure from two
different threads.
For instance, consider the case where two
threads try to update two variables. One tries to set both to 0, and
the other tries to set both to 1. If both threads would try to do that
at the same time, we might get with a situation where one variable
contains 1, and one contains 0. This is because a context-switch (we
already know what this is by now, right?) might occur after the first
tread zeroed out the first variable, then the second thread would set
both variables to 1, and when the first thread resumes operation, it
will zero out the second variable, thus getting the first variable set
to '1', and the second set to '0'.
[color="#a52a2a"]What Is A Mutex?
A
basic mechanism supplied by the pthreads library to solve this problem,
is called a mutex. A mutex is a lock that guarantees three things:
Atomicity
- Locking a mutex is an atomic operation, meaning that the operating
system (or threads library) assures you that if you locked a mutex, no
other thread succeeded in locking this mutex at the same time. Singularity
- If a thread managed to lock a mutex, it is assured that no other
thread will be able to lock the thread until the original thread
releases the lock. Non-Busy Wait - If a thread
attempts to lock a thread that was locked by a second thread, the first
thread will be suspended (and will not consume any CPU resources) until
the lock is freed by the second thread. At this time, the first thread
will wake up and continue execution, having the mutex locked by it.
From
these three points we can see how a mutex can be used to assure
exclusive access to variables (or in general critical code sections).
Here is some pseudo-code that updates the two variables we were talking
about in the previous section, and can be used by the first thread:
lock mutex 'X1'.
set first variable to '0'.
set second variable to '0'.
unlock mutex 'X1'.
Meanwhile, the second thread will do something like this:
lock mutex 'X1'.
set first variable to '1'.
set second variable to '1'.
unlock mutex 'X1'.
Assuming
both threads use the same mutex, we are assured that after they both
ran through this code, either both variables are set to '0', or both
are set to '1'. You'd note this requires some work from the programmer
- If a third thread was to access these variables via some code that
does not use this mutex, it still might mess up the variable's
contents. Thus, it is important to enclose all the code that accesses
these variables in a small set of functions, and always use only these
functions to access these variables. [color="#a52a2a"]Creating And Initializing A Mutex
In order to create a mutex, we first need to declare a variable of type pthread_mutex_t, and then initialize it. The simplest way it by assigning it the PTHREAD_MUTEX_INITIALIZER constant. So we'll use a code that looks something like this:
pthread_mutex_t a_mutex = PTHREAD_MUTEX_INITIALIZER;
One
note should be made here: This type of initialization creates a mutex
called 'fast mutex'. This means that if a thread locks the mutex and
then tries to lock it again, it'll get stuck - it will be in a
deadlock.
There is another type of mutex, called 'recursive mutex',
which allows the thread that locked it, to lock it several more times,
without getting blocked (but other threads that try to lock the mutex
now will get blocked). If the thread then unlocks the mutex, it'll
still be locked, until it is unlocked the same amount of times as it
was locked. This is similar to the way modern door locks work - if you
turned it twice clockwise to lock it, you need to turn it twice
counter-clockwise to unlock it. This kind of mutex can be created by
assigning the constant PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP to a mutex variable.
[color="#a52a2a"]Locking And Unlocking A Mutex
In order to lock a mutex, we may use the function pthread_mutex_lock().
This function attempts to lock the mutex, or block the thread if the
mutex is already locked by another thread. In this case, when the mutex
is unlocked by the first process, the function will return with the
mutex locked by our process. Here is how to lock a mutex (assuming it
was initialized earlier):
int rc = pthread_mutex_lock(&a_mutex);
if (rc) { [color="#a52a2a"]/* an error has occurred */
perror("pthread_mutex_lock");
pthread_exit(NULL);
}
[color="#a52a2a"]/* mutex is now locked - do your stuff. */
.
.
After
the thread did what it had to (change variables or data structures,
handle file, or whatever it intended to do), it should free the mutex,
using the pthread_mutex_unlock() function, like this:
rc = pthread_mutex_unlock(&a_mutex);
if (rc) {
perror("pthread_mutex_unlock");
pthread_exit(NULL);
}
[color="#a52a2a"]Destroying A Mutex
After
we finished using a mutex, we should destroy it. Finished using means
no thread needs it at all. If only one thread finished with the mutex,
it should leave it alive, for the other threads that might still need
to use it. Once all finished using it, the last one can destroy it
using the pthread_mutex_destroy() function:
rc = pthread_mutex_destroy(&a_mutex);
After
this call, this variable (a_mutex) may not be used as a mutex any more,
unless it is initialized again. Thus, if one destroys a mutex too
early, and another thread tries to lock or unlock it, that thread will
get a EINVAL error code from the lock or unlock function. [color="#a52a2a"]Using A Mutex - A Complete Example
After
we have seen the full life cycle of a mutex, lets see an example
program that uses a mutex. The program introduces two employees
competing for the "employee of the day" title, and the glory that comes
with it. To simulate that in a rapid pace, the program employs 3
threads: one that promotes Danny to "employee of the day", one that
promotes Moshe to that situation, and a third thread that makes sure
that the employee of the day's contents is consistent (i.e. contains
exactly the data of one employee).
Two copies of the program are
supplied. One that uses a mutex, and one that does not. Try them both,
to see the differences, and be convinced that mutexes are essential in
a multi-threaded environment.
The programs themselves are in the files accompanying this tutorial. The one that uses a mutex is
employee-with-mutex.c
. The one that does not use a mutex is
employee-without-mutex.c
. Read the comments inside the source files to get a better understanding of how they work.
[color="#a52a2a"]Starvation And Deadlock SituationsAgain we should remember that pthread_mutex_lock()
might block for a non-determined duration, in case of the mutex being
already locked. If it remains locked forever, it is said that our poor
thread is "starved" - it was trying to acquire a resource, but never
got it. It is up to the programmer to ensure that such starvation won't
occur. The pthread library does not help us with that.
The pthread
library might, however, figure out a "deadlock". A deadlock is a
situation in which a set of threads are all waiting for resources taken
by other threads, all in the same set. Naturally, if all threads are
blocked waiting for a mutex, none of them will ever come back to life
again. The pthread library keeps track of such situations, and thus
would fail the last thread trying to call pthread_mutex_lock(), with an error of type EDEADLK. The programmer should check for such a value, and take steps to solve the deadlock somehow.
[color="#a52a2a"]Refined Synchronization - Condition Variables
As
we've seen before with mutexes, they allow for simple coordination -
exclusive access to a resource. However, we often need to be able to
make real synchronization between threads:
- In a server,
one thread reads requests from clients, and dispatches them to several
threads for handling. These threads need to be notified when there is
data to process, otherwise they should wait without consuming CPU time.
- In a GUI (Graphical User Interface) Application, one thread
reads user input, another handles graphical output, and a third thread
sends requests to a server and handles its replies. The server-handling
thread needs to be able to notify the graphics-drawing thread when a
reply from the server arrived, so it will immediately show it to the
user. The user-input thread needs to be always responsive to the user,
for example, to allow her to cancel long operations currently executed
by the server-handling thread. All these examples require
the ability to send notifications between threads. This is where
condition variables are brought into the picture. [color="#a52a2a"]What Is A Condition Variable?
A
condition variable is a mechanism that allows threads to wait (without
wasting CPU cycles) for some even to occur. Several threads may wait on
a condition variable, until some other thread signals this condition
variable (thus sending a notification). At this time, one of the
threads waiting on this condition variable wakes up, and can act on the
event. It is possible to also wake up all threads waiting on this
condition variable by using a broadcast method on this variable.
Note
that a condition variable does not provide locking. Thus, a mutex is
used along with the condition variable, to provide the necessary
locking when accessing this condition variable.
[color="#a52a2a"]Creating And Initializing A Condition Variable
Creation of a condition variable requires defining a variable of type pthread_cond_t, and initializing it properly. Initialization may be done with either a simple use of a macro named PTHREAD_COND_INITIALIZER or the usage of the pthread_cond_init() function. We will show the first form here:
pthread_cond_t got_request = PTHREAD_COND_INITIALIZER;
This defines a condition variable named 'got_request', and initializes it.
Note: since the PTHREAD_COND_INITIALIZER
is actually a structure initializer, it may be used to initialize a
condition variable only when it is declared. In order to initialize it
during runtime, one must use the pthread_cond_init() function.
[color="#a52a2a"]Signaling A Condition Variable
In order to signal a condition variable, one should either the pthread_cond_signal() function (to wake up a only one thread waiting on this variable), or the pthread_cond_broadcast()
function (to wake up all threads waiting on this variable). Here is an
example using signal, assuming 'got_request' is a properly initialized
condition variable:
int rc = pthread_cond_signal(&got_request);
Or by using the broadcast function:
int rc = pthread_cond_broadcast(&got_request);
When
either function returns, 'rc' is set to 0 on success, and to a non-zero
value on failure. In such a case (failure), the return value denotes
the error that occured (EINVAL denotes that the given parameter is not a condition variable. ENOMEM denotes that the system has run out of memory.
Note:
success of a signaling operation does not mean any thread was awakened
- it might be that no thread was waiting on the condition variable, and
thus the signaling does nothing (i.e. the signal is lost).
It is
also not remembered for future use - if after the signaling function
returns another thread starts waiting on this condition variable, a
further signal is required to wake it up.
[color="#a52a2a"]Waiting On A Condition Variable
If
one thread signals the condition variable, other threads would probably
want to wait for this signal. They may do so using one of two
functions, pthread_cond_wait() or pthread_cond_timedwait().
Each of these functions takes a condition variable, and a mutex (which
should be locked before calling the wait function), unlocks the mutex,
and waits until the condition variable is signaled, suspending the
thread's execution. If this signaling causes the thread to awake (see
discussion of pthread_cond_signal() earlier), the mutex is automagically locked again by the wait funciton, and the wait function returns.
The only difference between these two functions is that pthread_cond_timedwait()
allows the programmer to specify a timeout for the waiting, after which
the function always returns, with a proper error value (ETIMEDOUT) to
notify that condition variable was NOT signaled before the timeout
passed. The pthread_cond_wait() would wait indefinitely if it was never signaled.
Here
is how to use these two functions. We make the assumption that
'got_request' is a properly initialized condition variable, and that
'request_mutex' is a properly initialized mutex. First, we try the pthread_cond_wait() function:
[color="#a52a2a"]/* first, lock the mutex */
int rc = pthread_mutex_lock(&request_mutex);
if (rc) { [color="#a52a2a"]/* an error has occurred */
perror("pthread_mutex_lock");
pthread_exit(NULL);
}
[color="#a52a2a"]/* mutex is now locked - wait on the condition variable. */
[color="#a52a2a"]/* During the execution of pthread_cond_wait, the mutex is unlocked. */
rc = pthread_cond_wait(&got_request, &request_mutex);
if (rc == 0) { [color="#a52a2a"]/* we were awakened due to the cond. variable being signaled */
[color="#a52a2a"]/* The mutex is now locked again by pthread_cond_wait() */
[color="#a52a2a"]/* do your stuff... */
.
}
[color="#a52a2a"]/* finally, unlock the mutex */
pthread_mutex_unlock(&request_mutex);
Now an example using the pthread_cond_timedwait() function:
#include [color="#a52a2a"]/* struct timeval definition */
#include [color="#a52a2a"]/* declaration of gettimeofday() */
struct timeval now; [color="#a52a2a"]/* time when we started waiting */
struct timespec timeout; [color="#a52a2a"]/* timeout value for the wait function */
int done; [color="#a52a2a"]/* are we done waiting? */
[color="#a52a2a"]/* first, lock the mutex */
int rc = pthread_mutex_lock(&a_mutex);
if (rc) { [color="#a52a2a"]/* an error has occurred */
perror("pthread_mutex_lock");
pthread_exit(NULL);
}
[color="#a52a2a"]/* mutex is now locked */
[color="#a52a2a"]/* get current time */
gettimeofday(&now);
[color="#a52a2a"]/* prepare timeout value. */
[color="#a52a2a"]/* Note that we need an absolute time. */
timeout.tv_sec = now.tv_sec + 5
timeout.tv_nsec = now.tv_usec * 1000; [color="#a52a2a"]/* timeval uses micro-seconds. */
[color="#a52a2a"]/* timespec uses nano-seconds. */
[color="#a52a2a"]/* 1 micro-second = 1000 nano-seconds. */
[color="#a52a2a"]/* wait on the condition variable. */
[color="#a52a2a"]/* we use a loop, since a Unix signal might stop the wait before the timeout */
done = 0;
while (!done) {
[color="#a52a2a"]/* remember that pthread_cond_timedwait() unlocks the mutex on entrance */
rc = pthread_cond_timedwait(&got_request, &request_mutex, &timeout);
switch(rc) {
case 0: [color="#a52a2a"]/* we were awakened due to the cond. variable being signaled */
[color="#a52a2a"]/* the mutex was now locked again by pthread_cond_timedwait. */
[color="#a52a2a"]/* do your stuff here... */
.
.
done = 0;
break;
default: [color="#a52a2a"]/* some error occurred (e.g. we got a Unix signal) */
if (errno == ETIMEDOUT) { [color="#a52a2a"]/* our time is up */
done = 0;
}
break; [color="#a52a2a"]/* break this switch, but re-do the while loop. */
}
}
[color="#a52a2a"]/* finally, unlock the mutex */
pthread_mutex_unlock(&request_mutex);
As
you can see, the timed wait version is way more complex, and thus
better be wrapped up by some function, rather than being re-coded in
every necessary location.
Note: it might be that a condition
variable that has 2 or more threads waiting on it is signaled many
times, and yet one of the threads waiting on it never awakened. This is
because we are not guaranteed which of the waiting threads is awakened
when the variable is signaled. It might be that the awakened thread
quickly comes back to waiting on the condition variables, and gets
awakened again when the variable is signaled again, and so on. The
situation for the un-awakened thread is called 'starvation'. It is up
to the programmer to make sure this situation does not occur if it
implies bad behavior. Yet, in our server example from before, this
situation might indicate requests are coming in a very slow pace, and
thus perhaps we have too many threads waiting to service requests. In
this case, this situation is actually good, as it means every request
is handled immediately when it arrives.
Note 2: when
the mutex is being broadcast (using pthread_cond_broadcast), this does
not mean all threads are running together. Each of them tries to lock
the mutex again before returning from their wait function, and thus
they'll start running one by one, each one locking the mutex, doing
their work, and freeing the mutex before the next thread gets its
chance to run.
[color="#a52a2a"]Destroying A Condition Variable
After
we are done using a condition variable, we should destroy it, to free
any system resources it might be using. This can be done using the pthread_cond_destroy().
In order for this to work, there should be no threads waiting on this
condition variable. Here is how to use this function, again, assuming
'got_request' is a pre-initialized condition variable:
int rc = pthread_cond_destroy(&got_request);
if (rc == EBUSY) { [color="#a52a2a"]/* some thread is still waiting on this condition variable */
[color="#a52a2a"]/* handle this case here... */
.
.
}
What
if some thread is still waiting on this variable? depending on the
case, it might imply some flaw in the usage of this variable, or just
lack of proper thread cleanup code. It is probably good to alert the
programmer, at least during debug phase of the program, of such a case.
It might mean nothing, but it might be significant. [color="#a52a2a"]A Real Condition For A Condition Variable
A
note should be taken about condition variables - they are usually
pointless without some real condition checking combined with them. To
make this clear, lets consider the server example we introduced
earlier. Assume that we use the 'got_request' condition variable to
signal that a new request has arrived that needs handling, and is held
in some requests queue. If we had threads waiting on the condition
variable when this variable is signaled, we are assured that one of
these threads will awake and handle this request.
However, what
if all threads are busy handling previous requests, when a new one
arrives? the signaling of the condition variable will do nothing (since
all threads are busy doing other things, NOT waiting on the condition
variable now), and after all threads finish handling their current
request, they come back to wait on the variable, which won't
necessarily be signaled again (for example, if no new requests arrive).
Thus, there is at least one request pending, while all handling threads
are blocked, waiting for a signal.
In order to overcome this
problem, we may set some integer variable to denote the number of
pending requests, and have each thread check the value of this variable
before waiting on the variable. If this variable's value is positive,
some request is pending, and the thread should go and handle it,
instead of going to sleep. Further more, a thread that handled a
request, should reduce the value of this variable by one, to make the
count correct.
Lets see how this affects the waiting code we have seen above.
[color="#a52a2a"]/* number of pending requests, initially none */
int num_requests = 0;
.
.
[color="#a52a2a"]/* first, lock the mutex */
int rc = pthread_mutex_lock(&request_mutex);
if (rc) { [color="#a52a2a"]/* an error has occurred */
perror("pthread_mutex_lock");
pthread_exit(NULL);
}
[color="#a52a2a"]/* mutex is now locked - wait on the condition variable */
[color="#a52a2a"]/* if there are no requests to be handled. */
rc = 0;
if (num_requests == 0)
rc = pthread_cond_wait(&got_request, &request_mutex);
if (num_requests > 0 && rc == 0) { [color="#a52a2a"]/* we have a request pending */
[color="#a52a2a"]/* unlock mutex - so other threads would be able to handle */
[color="#a52a2a"]/* other reqeusts waiting in the queue paralelly. */
rc = pthread_mutex_unlock(&request_mutex);
[color="#a52a2a"]/* do your stuff... */
.
.
[color="#a52a2a"]/* decrease count of pending requests */
num_requests--;
[color="#a52a2a"]/* and lock the mutex again - to remain symmetrical,. */
rc = pthread_mutex_lock(&request_mutex);
}
}
[color="#a52a2a"]/* finally, unlock the mutex */
pthread_mutex_unlock(&request_mutex);
[color="#a52a2a"]Using A Condition Variable - A Complete Example
As
an example for the actual usage of condition variables, we will show a
program that simulates the server we have described earlier - one
thread, the receiver, gets client requests. It inserts the requests to
a linked list, and a hoard of threads, the handlers, are handling these
requests. For simplicity, in our simulation, the receiver thread
creates requests and does not read them from real clients.
The program source is available in the file
thread-pool-server.c
, and contains many comments. Please read the source file first, and then read the following clarifying notes.
The 'main' function first launches the handler threads, and then performs the chord of the receiver thread, via its main loop. A
single mutex is used both to protect the condition variable, and to
protect the linked list of waiting requests. This simplifies the
design. As an exercise, you may think how to divide these roles into
two mutexes. The mutex itself MUST be a recursive mutex. In
order to see why, look at the code of the 'handle_requests_loop'
function. You will notice that it first locks the mutex, and afterwards
calls the 'get_request' function, which locks the mutex again. If we
used a non-recursive mutex, we'd get locked indefinitely in the mutex
locking operation of the 'get_request' function.
You may argue that
we could remove the mutex locking in the 'get_request' function, and
thus remove the double-locking problem, but this is a flawed design -
in a larger program, we might call the 'get_request' function from
other places in the code, and we'll need to check for proper locking of
the mutex in each of them. As a rule, when using recursive
mutexes, we should try to make sure that each lock operation is
accompanied by a matching unlock operation in the same function.
Otherwise, it will be very hard to make sure that after locking the
mutex several times, it is being unlocked the same number of times, and
deadlocks would occur. The implicit unlocking and re-locking of the mutex on the call to the pthread_cond_wait()
function is confusing at first. It is best to add a comment regarding
this behavior in the code, or else someone that reads this code might
accidentally add a further mutex lock. When a handler thread
handles a request - it should free the mutex, to avoid blocking all the
other handler threads. After it finished handling the request, it
should lock the mutex again, and check if there are more requests to
handle. [color="#a52a2a"]"Private" thread data - Thread-Specific Data
In
"normal", single-thread programs, we sometimes find the need to use a
global variable. Ok, so good old teach' told us it is bad practice to
have global variables, but they sometimes do come handy. Especially if
they are static variables - meaning, they are recognized only on the
scope of a single file.
In multi-threaded programs, we also
might find a need for such variables. We should note, however, that the
same variable is accessible from all the threads, so we need to protect
access to it using a mutex, which is extra overhead. Further more, we
sometimes need to have a variable that is 'global', but only for a
specific thread. Or the same 'global' variable should have different
values in different threads. For example, consider a program that needs
to have one globally accessible linked list in each thread, but note
the same list. Further, we want the same code to be executed by all
threads. In this case, the global pointer to the start of the list
should be point to a different address in each thread.
In order
to have such a pointer, we need a mechanism that enables the same
global variable to have a different location in memory. This is what
the thread-specific data mechanism is used for.
[color="#a52a2a"]Overview Of Thread-Specific Data Support
In
the thread-specific data (TSD) mechanism, we have notions of keys and
values. Each key has a name, and pointer to some memory area. Keys with
the same name in two separate threads always point to different memory
locations - this is handled by the library functions that allocate
memory blocks to be accessed via these keys. We have a function to
create a key (invoked once per key name for the whole process), a
function to allocate memory (invoked separately in each thread), and
functions to de-allocate this memory for a specific thread, and a
function to destroy the key, again, process-wide. we also have
functions to access the data pointed to by a key, either setting its
value, or returning the value it points to.
[color="#a52a2a"]Allocating Thread-Specific Data Block
The pthread_key_create()
function is used to allocate a new key. This key now becomes valid for
all threads in our process. When a key is created, the value it points
to defaults to NULL. Later on each thread may change its copy of the
value as it wishes. Here is how to use this function:
[color="#a52a2a"]/* rc is used to contain return values of pthread functions */
int rc;
[color="#a52a2a"]/* define a variable to hold the key, once created. */
pthread_key_t list_key;
[color="#a52a2a"]/* cleanup_list is a function that can clean up some data */
[color="#a52a2a"]/* it is specific to our program, not to TSD */
extern void* cleanup_list(void*);
[color="#a52a2a"]/* create the key, supplying a function that'll be invoked when it's deleted. */
rc = pthread_key_create(&list_key, cleanup_list);
Some notes: After pthread_key_create() returns, the variable 'list_key' points to the newly created key. The function pointer passed as second parameter to pthread_key_create(),
will be automatically invoked by the pthread library when our thread
exits, with a pointer to the key's value as its parameter. We may
supply a NULL pointer as the function pointer, and then no function
will be invoked for key. Note that the function will be invoked once in
each thread, even thought we created this key only once, in one thread.
If
we created several keys, their associated destructor functions will be
called in an arbitrary order, regardless of the order of keys creation.
If the pthread_key_create() function succeeds, it returns 0. Otherwise, it returns some error code. There is a limit of PTHREAD_KEYS_MAX keys that may exist in our process at any given time. An attempt to create a key after PTHREAD_KEYS_MAX exits, will cause a return value of EAGAIN from the pthread_key_create() function. [color="#a52a2a"]Accessing Thread-Specific Data
After we have created a key, we may access its value using two pthread functions: pthread_getspecific() and pthread_setspecific().
The first is used to get the value of a given key, and the second is
used to set the data of a given key. A key's value is simply a void
pointer (void*), so we can store in it anything that we want. Lets see
how to use these functions. We assume that 'a_key' is a properly
initialized variable of type pthread_key_t that contains a previously created key:
[color="#a52a2a"]/* this variable will be used to store return codes of pthread functions */
int rc;
[color="#a52a2a"]/* define a variable into which we'll store some data */
[color="#a52a2a"]/* for example, and integer. */
int* p_num = (int*)malloc(sizeof(int));
if (!p_num) {
fprintf(stderr, "malloc: out of memoryn";
exit(1);
}
[color="#a52a2a"]/* initialize our variable to some value */
(*p_num) = 4;
[color="#a52a2a"]/* now lets store this value in our TSD key. */
[color="#a52a2a"]/* note that we don't store 'p_num' in our key. */
[color="#a52a2a"]/* we store the value that p_num points to. */
rc = pthread_setspecific(a_key, (void*)p_num);
.
.
[color="#a52a2a"]/* and somewhere later in our code... */
.
.
[color="#a52a2a"]/* get the value of key 'a_key' and print it. */
{
int* p_keyval = (int*)pthread_getspecific(a_key);
if (p_keyval != NULL) {
printf("value of 'a_key' is: %dn", *p_keyval);
}
}
Note
that if we set the value of the key in one thread, and try to get it in
another thread, we will get a NULL, since this value is distinct for
each thread.
Note also that there are two cases where pthread_getspecific() might return NULL:
The key supplied as a parameter is invalid (e.g. its key wasn't created). The value of this key is NULL. This means it either wasn't initialized, or was set to NULL explicitly by a previous call to pthread_setspecific(). [color="#a52a2a"]Deleting Thread-Specific Data Block
The pthread_key_delete()
function may be used to delete keys. But do not be confused by this
function's name: it does not delete memory associated with this key,
nor does it call the destructor function defined during the key's
creation. Thus, you still need to do memory cleanup on your own if you
need to free this memory during runtime. However, since usage of global
variables (and thus also thread-specific data), you usually don't need
to free this memory until the thread terminate, in which case the
pthread library will invoke your destructor functions anyway.
Using this function is simple. Assuming list_key is a pthread_key_t variable pointing to a properly created key, use this function like this:
int rc = pthread_key_delete(key);
the function will return 0 on success, or EINVAL if the supplied variable does not point to a valid TSD key.
[color="#a52a2a"]A Complete Example
None
yet. Give me a while to think of one...... sorry. All i can think of
right now is 'global variables are evil'. I'll try to find a good
example for the future. If you have a good example, please let me know.
[color="#a52a2a"]Thread Cancellation And Termination
As
we create threads, we need to think about terminating them as well.
There are several issues involved here. We need to be able to terminate
threads cleanly. Unlike processes, where a very ugly method of using
signals is used, the folks that designed the pthreads library were a
little more thoughtful. So they supplied us with a whole system of
canceling a thread, cleaning up after a thread, and so on. We will
discuss these methods here.
[color="#a52a2a"]Canceling A Thread
When we want to terminate a thread, we can use the pthread_cancel
function. This function gets a thread ID as a parameter, and sends a
cancellation request to this thread. What this thread does with this
request depends on its state. It might act on it immediately, it might
act on it when it gets to a cancellation point (discussed below), or it
might completely ignore it. We'll see later how to set the state of a
thread and define how it acts on cancellation requests. Lets first see
how to use the cancel function. We assume that 'thr_id' is a variable
of type pthread_id containing the ID of a running thread:
pthread_cancel(thr_id);
The pthread_cancel() function returns 0, so we cannot know if it succeeded or not. [color="#a52a2a"]Setting Thread Cancellation State
A thread's cancel state may be modified using several methods. The first is by using the pthread_setcancelstate()
function. This function defines whether the thread will accept
cancellation requests or not. The function takes two arguments. One
that sets the new cancel state, and one into which the previous cancel
state is stored by the function. Here is how it is used:
int old_cancel_state;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &old_cancel_state);
This will disable canceling this thread. We can also enable canceling the thread like this:
int old_cancel_state;
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
Note that you may supply a NULL pointer as the second parameter, and then you won't get the old cancel state.
A similar function, named pthread_setcanceltype()
is used to define how a thread responds to a cancellation request,
assuming it is in the 'ENABLED' cancel state. One option is to handle
the request immediately (asynchronously). The other is to defer the
request until a cancellation point. To set the first option
(asynchronous cancellation), do something like:
int old_cancel_type;
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &old_cancel_type);
And to set the second option (deferred cancellation):
int old_cancel_type;
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
Note that you may supply a NULL pointer as the second parameter, and then you won't get the old cancel type.
You might wonder - "What if i never set the cancellation state or type of a thread?". Well, in such a case, the pthread_create() function automatically sets the thread to enabled deferred cancellation, that is, PTHREAD_CANCEL_ENABLE for the cancel mode, and PTHREAD_CANCEL_DEFERRED for the cancel type.
[color="#a52a2a"]Cancellation Points
As
we've seen, a thread might be in a state where it does not handle
cancel requests immediately, but rather defers them until it reaches a
cancellation point. So what are these cancellation points?
In
general, any function that might suspend the execution of a thread for
a long time, should be a cancellation point. In practice, this depends
on the specific implementation, and how conformant it is to the
relevant POSIX standard (and which version of the standard it conforms
to...). The following set of pthread functions serve as cancellation
points:
- pthread_join()
- pthread_cond_wait()
- pthread_cond_timedwait()
- pthread_testcancel()
- sem_wait()
- sigwait()
This
means that if a thread executes any of these functions, it'll check for
deferred cancel requests. If there is one, it will execute the
cancellation sequence, and terminate. Out of these functions, pthread_testcancel()
is unique - it's only purpose is to test whether a cancellation request
is pending for this thread. If there is, it executes the cancellation
sequence. If not, it returns immediately. This function may be used in
a thread that does a lot of processing without getting into a "natural"
cancellation state.
Note: In real conformant implementations of the pthreads standard, normal system calls that cause the process to block, such as read(), select(), wait()
and so on, are also cancellation points. The same goes for standard C
library functions that use these system calls (the various printf
functions, for example).
[color="#a52a2a"]Setting Thread Cleanup Functions
One
of the features the pthreads library supplies is the ability for a
thread to clean up after itself, before it exits. This is done by
specifying one or more functions that will be called automatically by
the pthreads library when the thread exits, either due to its own will
(e.g. calling pthread_exit()), or due to it being canceled.
Two functions are supplied for this purpose. The pthread_cleanup_push() function is used to add a cleanup function to the set of cleanup functions for the current thread. The pthread_cleanup_pop() function removes the last function added with pthread_cleanup_push().
When the thread terminates, its cleanup functions are called in the
reverse order of their registration. So the the last one to be
registered is the first one to be called.
When the cleanup
functions are called, each one is supplied with one parameter, that was
supplied as the second parameter to the pthread_cleanup_push()
function call. Lets see how these functions may be used. In our example
we'll see how these functions may be used to clean up some memory that
our thread allocates when it starts running.
[color="#a52a2a"]/* first, here is the cleanup function we want to register. */
[color="#a52a2a"]/* it gets a pointer to the allocated memory, and simply frees it. */
void
cleanup_after_malloc(void* allocated_memory)
{
if (allocated_memory)
free(allocated_memory);
}
[color="#a52a2a"]/* and here is our thread's function. */
[color="#a52a2a"]/* we use the same function we used in our */
[color="#a52a2a"]/* thread-pool server. */
void*
handle_requests_loop(void* data)
{
.
.
[color="#a52a2a"]/* this variable will be used later. please read on... */
int old_cancel_type;
[color="#a52a2a"]/* allocate some memory to hold the start time of this thread. */
[color="#a52a2a"]/* assume MAX_TIME_LEN is a previously defined macro. */
char* start_time = (char*)malloc(MAX_TIME_LEN);
[color="#a52a2a"]/* push our cleanup handler. */
pthread_cleanup_push(cleanup_after_malloc, (void*)start_time);
.
.
[color="#a52a2a"]/* here we start the thread's main loop, and do whatever is desired.. */
.
.
.
[color="#a52a2a"]/* and finally, we unregister the cleanup handler. our method may seem */
[color="#a52a2a"]/* awkward, but please read the comments below for an explanation. */
[color="#a52a2a"]/* put the thread in deferred cancellation mode. */
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
[color="#a52a2a"]/* supplying '1' means to execute the cleanup handler */
[color="#a52a2a"]/* prior to unregistering it. supplying '0' would */
[color="#a52a2a"]/* have meant not to execute it. */
pthread_cleanup_pop(1);
[color="#a52a2a"]/* restore the thread's previous cancellation mode. */
pthread_setcanceltype(old_cancel_type, NULL);
}
As
we can see, we allocated some memory here, and registered a cleanup
handler that will free this memory when our thread exits. After the
execution of the main loop of our thread, we unregistered the cleanup
handler. This must be done in the same function that registered the
cleanup handler, and in the same nesting level, since both pthread_cleanup_pop() and pthread_cleanup_pop() functions are actually macros that add a '{' symbol and a '}' symbol, respectively.
As
to the reason that we used that complex piece of code to unregister the
cleanup handler, this is done to assure that our thread won't get
canceled in the middle of the execution of our cleanup handler. This
could have happened if our thread was in asynchronous cancellation
mode. Thus, we made sure it was in deferred cancellation mode, then
unregistered the cleanup handler, and finally restored whatever
cancellation mode our thread was in previously. Note that we still
assume the thread cannot be canceled in the execution of pthread_cleanup_pop() itself - this is true, since pthread_cleanup_pop() is not a cancellation point.
[color="#a52a2a"]Synchronizing On Threads Exiting
Sometimes it is desired for a thread to wait for the end of execution of another thread. This can be done using the pthread_join() function. It receives two parameters: a variable of type pthread_t, denoting the thread to be joined, and an address of a void* variable, into which the exit code of the thread will be placed (or PTHREAD_CANCELED if the joined thread was canceled).
The pthread_join() function suspends the execution of the calling thread until the joined thread is terminated.
For example, consider our earlier thread pool server. Looking back at the code, you'll see that we used an odd sleep()
call before terminating the process. We did this since the main thread
had no idea when the other threads finished processing all pending
requests. We could have solved it by making the main thread run a loop
of checking if no more requests are pending, but that would be a busy
loop.
A cleaner way of implementing this, is by adding three changes to the code:
Tell the handler threads when we are done creating requests, by setting some flag. Make
the threads check, whenever the requests queue is empty, whether or not
new requests are supposed to be generated. If not, then the thread
should exit. Make the main thread wait for the end of execution of each of the threads it spawned.
The
first 2 changes are rather easy. We create a global variable named
'done_creating_requests' and set it to '0' initially. Each thread
checks the contents of this variable every time before it intends to go
to wait on the condition variable (i.e. the requests queue is empty).
The
main thread is modified to set this variable to '1' after it finished
generating all requests. Then the condition variable is being
broadcast, in case any of the threads is waiting on it, to make sure
all threads go and check the 'done_creating_requests' flag.
The last change is done using a pthread_join() loop: call pthread_join()
once for each handler thread. This way, we know that only after all
handler threads have exited, this loop is finished, and then we may
safely terminate the process. If we didn't use this loop, we might
terminate the process while one of the handler threads is still
handling a request.
The modified program is available in the file named
thread-pool-server-with-join.c
. Look for the word 'CHANGE' (in capital letter
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