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昨天分析了一下SEP4020 LINUX的zImage的加载引导过程,zImage其实主要就是在重定位代码,然后就是将我们的Image镜像搬运到0x30008000位置,然后向Image传递r0=0,r1=体系架构号,r2=参数列表基址,然后就跳到了Image去执行系统启动了,不过这中间在解压缩内核和搬运过程中是要开MMU和CACHE的,所以其中有相当的篇幅是开这两个玩意的,下面就代码一句一句来介绍分析吧,代码位置在/arch/arm/boot/compressed/head.S中: .section ".start", #alloc, #execinstr/* * sort out different calling conventions */ .alignstart: .type start,#function .rept 8 /*重复定义8次下面的指令,也就是空出中断向量表的位置*/ mov r0, r0 /*就是nop指令*/ .endr
b 1f .word 0x016f2818 @ 辅助引导程序的幻数 .word start @ 加载运行zImage的绝对地址,start表示赋的初值 .word _edata @ zImage end address zImage结尾地址,_edata是在vmlinux.lds.S中定义的,表示init,text,data三个段的结束位置(155行)1: mov r7, r1 @ save architecture ID 保存体系结构ID 用r1保存 mov r8, r2 @ save atags pointer 保存r2寄存器 参数列表,r0始终为0
/* * Booting from Angel - need to enter SVC mode and disable * FIQs/IRQs (numeric definitions from angel arm.h source). * We only do this if we were in user mode on entry. */ mrs r2, cpsr @ get current mode tst r2, #3 @ not user?,tst实际上是相与 bne not_angel mov r0, #0x17 @ angel_SWIreason_EnterSVC,向SWI中传递参数 swi 0x123456 @ angel_SWI_ARM这个是让用户空间调到SVC空间,这个会从前面0x0008处重新执行not_angel:/*表示非用户模式,可以直接关闭中断*/ mrs r2, cpsr @ turn off interrupts to orr r2, r2, #0xc0 @ prevent angel from running关闭中断 msr cpsr_c, r2
[color="#0001FF"] /* 注意这里可能需要做cache刷新和其他工作 */ [color="#0001FF"] /* 链接的时候,这里可以插入一些体系结构相关的代码,但是应该保留r7 r8 */ [color="#0001FF"] [color="#0001FF"]/*读入地址表。因为我们的代码可以在任何地址执行,也就是位置无关代码(PIC),所以我们需要加上一个偏移量。[color="#0001FF"]下面有每一个列表项的具体意义。[color="#0001FF"]LC0是表的首项,它本身就是在此head.s中定义的[color="#0001FF"] [color="#0001FF"].type[color="#0001FF"] [color="#0001FF"]LC0, #object[color="#0001FF"]LC0:[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]LC0[color="#0001FF"] [color="#0001FF"]@ r1 LC0表的起始位置[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]__bss_start[color="#0001FF"] [color="#0001FF"]@ r2 bss段的起始地址[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]_end[color="#0001FF"] [color="#0001FF"]@ r3 zImage(bss)连接的结束地址在vmlinux.lds.S中定义[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]zreladdr[color="#0001FF"] [color="#0001FF"]@ r4 zImage的连接地址,我们在mach-sep4020/makefile.boot中定义的[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]_start[color="#0001FF"] [color="#0001FF"]@ r5 zImage的基地址,bootp/init.S中的_start函数,主要起传递参数作用[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]_got_start[color="#0001FF"] [color="#0001FF"]@ r6 GOT(全局偏移表)起始地址,_got_start是在compressed/vmlinux.lds.in中定义的[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]_got_end[color="#0001FF"] [color="#0001FF"]@ ip GOT结束地址[color="#0001FF"] [color="#0001FF"].word[color="#0001FF"] [color="#0001FF"]user_stack+4096[color="#0001FF"] [color="#0001FF"]@ sp 用户栈底 user_stack是紧跟在bss段的后面的,在compressed/vmlinux.lds.in中定义的[color="#0001FF"]在本head.S的末尾定义了zImag的临时栈空间,在这里分配了4K的空间用来做堆栈。[color="#0001FF"] [color="#0001FF"].section ".stack", "w"[color="#0001FF"] [color="#0001FF"]user_stack:[color="#0001FF"] [color="#0001FF"].space[color="#0001FF"] [color="#0001FF"]4096[color="#0001FF"]GOT表的初值是连接器指定的,当时程序并不知道代码在哪个地址执行。如果当前运行的地址已经和表上的地址不一样,还要修正GOT表。*/ .text adr r0, LC0 ldmia r0, {r1, r2, r3, r4, r5, r6, ip, sp}[color="#0001FF"]@r0是运行时地址,而r1则是链接时地址,而它们两都是表示LC0表的起始位置,这样他们两的差则是运行和链接的偏移量,纠正了这个偏移量才可以运行与”地址相关的代码“ subs r0, r0, r1 @ calculate the delta offset
@ if delta is zero, we are beq not_relocated @ running at the address we @ were linked at.若相等则不用重定位了。
[color="#0001FF"]/*[color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * 偏移量不为零,说明运行在不同的地址,那么需要修正几个指针 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * r5 – zImage基地址 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * r6 – GOT(全局偏移表)起始地址 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * ip – GOT结束地址 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] */ add r5, r5, r0 /*加上偏移量*/ add r6, r6, r0 add ip, ip, r0 /*ip即是r12*/
/* [color="#0001FF"] * If we're running fully PIC === CONFIG_ZBOOT_ROM = n,[color="#0001FF"] [color="#0001FF"] * we need to fix up pointers into the BSS region.[color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * 这时需要修正BSS区域的指针,我们平台适用。 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * r2 – BSS 起始地址 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * r3 – BSS 结束地址 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * sp – 堆栈指针 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] */ add r2, r2, r0 add r3, r3, r0 add sp, sp, r0
[color="#0001FF"]/*[color="#0001FF"] [color="#0001FF"] * 重新定位GOT表中所有的项.[color="#0001FF"] [color="#0001FF"] */1: ldr r1, [r6, #0] @ relocate entries in the GOT add r1, r1, r0 @ table. This fixes up the str r1, [r6], #4 @ C references. cmp r6, ip blo 1b
not_relocated: mov r0, #0 /*清除bss段*/1: str r0, [r2], #4 @ clear bss str r0, [r2], #4 str r0, [r2], #4 str r0, [r2], #4 cmp r2, r3 blo 1b[color="#0001FF"]@ @ 正如下面的注释所说,C环境我们已经设置好了。下面我们要打开cache和mmu。为什么要这样做呢?[color="#0001FF"]@ 这只是一个解压程序呀?为了速度。那为什么要开mmu呢,而且只是做一个平板式的映射?还是为了速度。[color="#0001FF"]@ 如果不开mmu的话,就只能打开icache。因为不开mmu的话就无法实现内存管理,而io区是决不能开dcache的。[color="#0001FF"] [color="#0001FF"]/* 这时C运行环境应该已经配置好了。 [color="#0001FF"] [color="#0001FF"] [color="#0001FF"] * 打开cache,设置一些指针,开始解压vmlinux [color="#0001FF"] [color="#0001FF"] */ bl cache_on[color="#0080FF"]/************************************进入cache_on函数******************************************************/[color="#0080FF"]/*[color="#0080FF"] * Turn on the cache. We need to setup some page tables so that we[color="#0080FF"] * can have both the I and D caches on.[color="#0080FF"] *[color="#0080FF"] * We place the page tables 16k down from the kernel execution address,[color="#0080FF"] * and we hope that nothing else is using it. If we're using it, we[color="#0080FF"] * will go pop![color="#0080FF"] *[color="#0080FF"] * On entry,[color="#0080FF"] * r4 = kernel execution address[color="#0080FF"] * r6 = processor ID[color="#0080FF"] * r7 = architecture number[color="#0080FF"] * r8 = atags pointer[color="#0080FF"] * r9 = run-time address of "start" (???)[color="#0080FF"] * On exit,[color="#0080FF"] * r1, r2, r3, r9, r10, r12 corrupted[color="#0080FF"] * This routine must preserve:[color="#0080FF"] * r4, r5, r6, r7, r8[color="#0080FF"] */[color="#0080FF"] [color="#000102"].align[color="#000102"] [color="#000102"]5[color="#000102"]cache_on:[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r3, #8[color="#000102"] [color="#000102"]@ cache_on function[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]call_cache_fn[color="#000102"]
[color="#000102"]call_cache_fn:[color="#000102"] [color="#000102"]adr[color="#000102"] [color="#000102"]r12, proc_types[color="#000102"] [color="#000102"]mrc[color="#000102"] [color="#000102"]p15, 0, r6, c0, c0[color="#000102"] [color="#000102"]@ get processor ID[color="#000102"]1:[color="#000102"] [color="#000102"]ldr[color="#000102"] [color="#000102"]r1, [r12, #0][color="#000102"] [color="#000102"]@ get value[color="#000102"] [color="#000102"]ldr[color="#000102"] [color="#000102"]r2, [r12, #4][color="#000102"] [color="#000102"]@ get mask[color="#000102"] [color="#000102"]eor[color="#000102"] [color="#000102"]r1, r1, r6[color="#000102"] [color="#000102"]@ (real ^ match)将从c0中读出的cpu id与下面的proc_types表中的cpu系列进行比较可得到其属于哪个系列的[color="#000102"] [color="#000102"]tst[color="#000102"] [color="#000102"]r1, r2[color="#000102"] [color="#000102"]@ & mask[color="#000102"] [color="#000102"]addeq[color="#000102"] [color="#000102"]pc, r12, r3[color="#000102"] [color="#000102"]@ 如果是这个系列的cpu调用其cache打开函数[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r12, r12, #4*5[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]1b[color="#000102"]
[color="#000102"] [color="#000102"].type[color="#000102"] [color="#000102"]proc_types,#object[color="#000102"]proc_types:[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0x41560600[color="#000102"] [color="#000102"]@ ARM6/610[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0xffffffe0[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__arm6_cache_off[color="#000102"] [color="#000102"]@ works, but slow[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__arm6_cache_off[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"]
[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0x00000000[color="#000102"] [color="#000102"]@ old ARM ID[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0x0000f000[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"]
[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0x41007000[color="#000102"] [color="#000102"]@ ARM7/710[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0xfff8fe00[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__arm7_cache_off[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__arm7_cache_off[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"]
[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0x41807200[color="#000102"] [color="#000102"]@ ARM720T (writethrough)[color="#000102"] [color="#000102"].word[color="#000102"] [color="#000102"]0xffffff00[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__armv4_cache_on[color="#000102"] [color="#000102"]b[color="#000102"] [color="#000102"]__armv4_cache_off[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#000102"] [color="#000102"].size[color="#000102"] [color="#000102"]proc_types, . - proc_types[color="#000102"]
[color="#000102"]__armv4_cache_on:[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r12, lr /*在后面的cache_on函数返回的时候会用到的*/[color="#000102"] [color="#000102"]bl[color="#000102"] [color="#000102"]__setup_mmu[color="#0080FF"]/************************************进入__setup_mmu函数******************************************************/[color="#000102"]__setup_mmu:[color="#000102"] [color="#000102"]sub[color="#000102"] [color="#000102"]r3, r4, #16384[color="#000102"] [color="#000102"]@ Page directory size(16k),r4是zImage的起始位置,再减16k即是0x30004000[color="#000102"] [color="#000102"]bic[color="#000102"] [color="#000102"]r3, r3, #0xff[color="#000102"] [color="#000102"]@ Align the pointer[color="#000102"] [color="#000102"]bic[color="#000102"] [color="#000102"]r3, r3, #0x3f00[color="#000102"]/*[color="#000102"] * Initialise the page tables, turning on the cacheable and bufferable[color="#000102"] * bits for the RAM area only.[color="#000102"]* 在这里只建立了一级虚实映射,是虚实一一映射的,映射的大小为4GB[color="#000102"] */[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r0, r3[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r9, r0, lsr #18[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r9, r9, lsl #18[color="#000102"] [color="#000102"]@ start of RAM,当前可用sdram的起始地址(以256k为边界)[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r10, r9, #0x10000000[color="#000102"] [color="#000102"]@ a reasonable RAM size,这里假设的可用ram大小为256M[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r1, #0x12[color="#000102"] [color="#000102"]/*填充段描述符的第五位*/[color="#000102"] [color="#000102"]orr[color="#000102"] [color="#000102"]r1, r1, #3 [color="#000102"] [color="#000102"]/*段描述符的AP为11b*/[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r2, r3, #16384[color="#000102"] [color="#000102"]/*段描述符的空间大小为16k*/[color="#000102"]1:[color="#000102"] [color="#000102"]cmp[color="#000102"] [color="#000102"]r1, r9[color="#000102"] [color="#000102"]@ if virt > start of RAM只有虚空间在sdram中才是可cache和可buffer[color="#000102"] [color="#000102"]orrhs[color="#000102"] [color="#000102"]r1, r1, #0x0c[color="#000102"] [color="#000102"]@ set cacheable, bufferable[color="#000102"] [color="#000102"]cmp[color="#000102"] [color="#000102"]r1, r10[color="#000102"] [color="#000102"]@ if virt > end of RAM[color="#000102"] [color="#000102"]bichs[color="#000102"] [color="#000102"]r1, r1, #0x0c[color="#000102"] [color="#000102"]@ clear cacheable, bufferable[color="#000102"] [color="#000102"]str[color="#000102"] [color="#000102"]r1, [r0], #4[color="#000102"] [color="#000102"]@ 1:1 mapping[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r1, r1, #1048576[color="#000102"] [color="#000102"]/*每次描述符的地址内容是自加0x100000*/[color="#000102"] [color="#000102"]teq[color="#000102"] [color="#000102"]r0, r2[color="#000102"] [color="#000102"]bne[color="#000102"] [color="#000102"]1b[color="#0080FF"]/*[color="#0080FF"] * 在这里如果我们是从flash上直接启动,我们也可以将flash这快空间映射为可cache和可buffer的,这样可以加快这段代码的运行速度[color="#0080FF"] */[color="#0080FF"] [color="#000102"]mov[color="#000102"] [color="#000102"]r1, #0x1e[color="#000102"] [color="#000102"]orr[color="#000102"] [color="#000102"]r1, r1, #3 [color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r2, pc, lsr #20[color="#000102"] [color="#000102"]orr[color="#000102"] [color="#000102"]r1, r1, r2, lsl #20[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r0, r3, r2, lsl #2[color="#000102"] [color="#000102"]str[color="#000102"] [color="#000102"]r1, [r0], #4[color="#000102"] [color="#000102"]add[color="#000102"] [color="#000102"]r1, r1, #1048576[color="#000102"] [color="#000102"]str[color="#000102"] [color="#000102"]r1, [r0][color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#0080FF"]
[color="#0080FF"]/************************************从__setup_mmu函数返回****************************************************/[color="#0080FF"] [color="#000102"]mov[color="#000102"] [color="#000102"]r0, #0[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r0, c7, c10, 4[color="#000102"] [color="#000102"]@ 济干write buffer[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r0, c8, c7, 0[color="#000102"] [color="#000102"]@ 失效I/D TLBs[color="#000102"] [color="#000102"]mrc[color="#000102"] [color="#000102"]p15, 0, r0, c1, c0, 0[color="#000102"] [color="#000102"]@ read control reg[color="#000102"] [color="#000102"]orr[color="#000102"] [color="#000102"]r0, r0, #0x5000[color="#000102"] [color="#000102"]@ I-cache enable, RR cache replacement[color="#000102"] [color="#000102"]orr[color="#000102"] [color="#000102"]r0, r0, #0x0030[color="#000102"] [color="#000102"]bl[color="#000102"] [color="#000102"]__common_cache_on[color="#0080FF"]/************************************进入__common_cache_on函数********************************************/[color="#000102"]__common_cache_on:[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]r1, #-1[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r3, c2, c0, 0[color="#000102"] [color="#000102"]@ load page table pointer[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r1, c3, c0, 0[color="#000102"] [color="#000102"]@ load domain access control所有域都是可读可写[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r0, c1, c0, 0[color="#000102"] [color="#000102"]@ load control register赋值cp15的控制寄存器,这时候开MMU,cache[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, lr[color="#0080FF"]/******************************从__common_cache_on函数返回***************************************************/[color="#0080FF"] [color="#000102"]mov[color="#000102"] [color="#000102"]r0, #0[color="#000102"] [color="#000102"]mcr[color="#000102"] [color="#000102"]p15, 0, r0, c8, c7, 0[color="#000102"] [color="#000102"]@ 失效I/D TLBs[color="#000102"] [color="#000102"]mov[color="#000102"] [color="#000102"]pc, r12[color="#0080FF"]/******************************从cache_on函数返回*************************************************************/ mov r1, sp @ malloc space above stack add r2, sp, #0x10000 @ 64k max解压缩的缓冲区
[color="#0001FF"]
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