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0x00009174 <+276>: ldr r2, [pc, #912] ; 0x950c <main+1196>
0x00009178 <+280>: mov r3, r8
0x0000917c <+284>: bl 0xa114 <vgPlain_debugLog>
0x00009180 <+288>: add r5, sp, #16
0x00009184 <+292>: sub r5, r5, #1
0x00009188 <+296>: mov r1, #0
=> 0x0000918c <+300>: movw r2, #4097 ; 0x1001 //movw (and movt)not supported without Thumb2
0x00009190 <+304>: mov r0, r5
0x00009194 <+308>: bl 0x8944 <memset>
0x00009198 <+312>: ldr r0, [pc, #880] ; 0x9510 <main+1200>
0x0000919c <+316>: mov r1, r5
0x000091a0 <+320>: mov r2, #4096 ; 0x1000
0x000091a4 <+324>: bl 0x88c0 <readlink>
0x000091a8 <+328>: cmn r0, #1
1 there are "movt, movw" in some many *.S files, we can modify them
2 there are many "movt, movw" in the valgrind's generated code, that 's what we have no way to continue.
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