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C#委托,事件理解入门 (译稿) [复制链接]

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发表于 2011-12-21 08:41 |只看该作者 |倒序浏览

目录

l        导论

l        什么是委托

l        事件的理解

l        事件 关键字

l        最后

 

导论

    在学习C#中的委托和事件过程中,我读了许多文章来理解他们二者究竟是怎么一回事,以及如何使用他们,现在我将整个的理解过程陈述以下,我学到的每一方面,恐怕也是你们需要掌握的 -)。

什么是委托?

    委托和事件这两个概念是完全配合的。委托仅仅是函数指针,那就是说,它能够引用函数,通过传递地址的机制完成。委托是一个类,当你对它实例化时,要提供一个引用函数,将其作为它构造函数的参数。

  每一个委托都有自己的签名,例如:Delegate int SomeDelegate(string s, bool b);是一个委托申明,在这里,提及的签名,就是说SomeDelegate 这个委托 string bool 类型的形参,返回一个int 类型。

上面提及的:当你对委托实例化时,要提供一个引用函数,将其作为它构造函数的参数。这里要注意了:被引用的这个函数必须和委托有相同的签名。

看下面的函数:

private int SomeFunction(string str, bool bln){...}

你可以把这个函数传给SomeDelegate的构造函数,因为他们有相似的签名(in other words,他们都有相同的形参类型和个数,并且返回相同的数据类型)。

    SomeDelegate sd = new SomeDelegate(SomeFunction);

  sd 引用了 SomeFunction,也就是说,SomeFunction已被sd所登记注册,如果你调用 sdSomeFunction 这个函数也会被调用,记住:我所说 SomeFunction的含义,后面,我们会用到它。

  现在,你应该知道如何使用委托了,让我们继续理解事件之旅……

事件的理解

 我们知道,在C#中:

l        按钮(Button)就是一个类,当我们单击它时,就触发一次click事件。

l        时钟(Timer)也是一个类,每过一毫秒,就触发一次tick事件。

让我们通过一个例子来学习,假定有这样的情节:

  现在有一个Counter的类,它有一个方法 CountTo(int countTo, int reachableNum),该方法表示:在指定的时间段内(0~~countTo),当到达指定的时间点reachableNum时,就触发一次NumberReached事件。

它还有一个事件:NumberReached,事件是委托类型的变量。意思是:如果给事件命名,用event关键字和要使用的委托类型申明它即可,如下所示:

public event NumberReachedEventHandler NumberReached;

 

在上面的申明中,NumberReachedEventHandle 仅是一个委托,更确切的表示应该是:NumberReachedDelegate。但是微软从不这样认为MouseDelegate或者PaintDelegate,,而是称谓:MouseEventHandler 或者 PaintEventHandler。所以

NumberReachedEventHandler NumberReachedDelegate听起来更方便一些,OK?好了,让我们继续,现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:

public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

现在声明的委托 NumberReachedEventHandle,它有一个void 返回值,和objectNumberReachedEventArgs两个形参。就像我们在第一节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样的签名。

 在你的代码中, 你是否用过PaintEventArgs 或者 MouseEventArgs来确定鼠标的移动位置?是否在触发Paint事件的对象中用过Graphics 属性?实际上,为用户提供数据的类都是继承于System.EventArgs类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类。在我们的例子中,我们通过下面的类提供预期的时间点。

public class NumberReachedEventArgs : EventArgs

{

    private int _reached;

    public NumberReachedEventArgs(int num)

    {

        this._reached = num;

    }

    public int ReachedNumber

    {

        get

        {

            return _reached;

        }

    }

}

好,有了前面的介绍,让我们到Counter类里面看看:

namespace Events

{

    public delegate void NumberReachedEventHandler(object sender,

        NumberReachedEventArgs e);

 

    /// <summary>

    /// Summary description for Counter.

    /// </summary>

    public class Counter

    {

        public event NumberReachedEventHandler NumberReached;

       

        public Counter()

        {

            //

            // TODO: Add constructor logic here

            //

        }

        public void CountTo(int countTo, int reachableNum)

        {

            if(countTo < reachableNum)

                throw new ArgumentException(

                    "reachableNum should be less than countTo");

            for(int ctr=0;ctr<=countTo;ctr++)

            {

                if(ctr == reachableNum)

                {

                    NumberReachedEventArgs e = new NumberReachedEventArgs(

                        reachableNum);

                    OnNumberReached(e);

                    return;//don't count any more

                }

            }

        }

 

        protected virtual void OnNumberReached(NumberReachedEventArgs e)

        {

            if(NumberReached != null)

            {

                NumberReached(this, e);//Raise the event

            }

        }

}

Counter中,如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:

l        通过调用NumberReached(它是NumberReachedEventHandler委托的实例)来完成一次触发事件。

NumberReached(this, e);  通过这种方式,可以调用所有的注册函数。

l        通过 NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 为所有的注册函数提供事件数据。

l        看了上面的代码,你可能要问了:为什么我们直接用 OnNumberReached(NumberReachedEventArgs e)方法来调用NumberReachedthise),而不用下面的代码呢?

    if(ctr == reachableNum)

{

    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);

    //OnNumberReached(e);

    if(NumberReached != null)

    {

        NumberReached(this, e);//Raise the event

    }

    return;//don't count any more

}

这个问题问得很好,那就让我们再看一下OnNumberReached 签名:

protected virtual void OnNumberReached(NumberReachedEventArgs e)

你也明白 关键字protected限定了 只有从该类继承的类才能调用该类中的所有方法。

关键字 virtual 表明了 在继承类中可以重写该方法。

这两点非常有用,假设你在写一个从Counter继承而来的类,通过重写OnNumberReached 方法,你可以在事件触发之前,进行一次其他的工作。

 

protected override void OnNumberReached(NumberReachedEventArgs e)

{

    //Do additional work

    base.OnNumberReached(e);

}

注意:如果你没有调用base.OnNumberReached(e), 那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。

l        还要注意到:委托 NumberReachedEventHandler 是在类定义的外部,命名空间内定义的,对所有类来说是可见的。

好,该我们来实际操作使用Counter类了。

 

在我们简单的应用程序中,我们有两个文本框,分别是:txtCountTotxtReachable


 下面是
btnRunclick事件:

private void btnRun_Click(object sender, System.EventArgs e)

       {

           if(txtCountTo.Text == "" || txtReachable.Text=="")

              return;

           oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));

       }

 

private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)

       {

           MessageBox.Show("Reached: " + e.ReachedNumber.ToString());

   }

 

初始化事件处理的语法如下:

oCounter = new Counter();

          oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

         

现在你明白了你刚才所做的一切,仅仅初始化 NumberReachedEventHandler 委托类型的对象(就像你实例化其他对象一样),注意到 oCounter_NumberReached 方法的签名与我前面提到的相似。

还要注意我们用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。For example 如果有另外一个

oCounter_NumberReached一样具有相同签名的函数oCounter_NumberReached2,这两个函数都可以被引用:

 

oCounter = new Counter();

           oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

           oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);

现在,触发一个事件后,上面两个函数被依次调用。

 

视情况而定,如果你想让oCounter_NumberReached2NumberReached事件发生后不再被调用,可以简单地这样写:oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);

 

最后

  让我们看一下完整的源代码,以供参考:

Form1.cs

 

  1. using System;
  2. using System.Drawing;
  3. using System.Collections;
  4. using System.ComponentModel;
  5. using System.Windows.Forms;
  6. using System.Data;

  7. namespace Events
  8. {
  9.     /**//// <summary>

  10.     /// Summary description for Form1.

  11.     /// </summary>

  12.     public class Form1 : System.Windows.Forms.Form
  13.     {
  14.         Counter oCounter = null;

  15.         private System.Windows.Forms.Button cmdRun;
  16.         private System.Windows.Forms.TextBox txtReachable;
  17.         private System.Windows.Forms.TextBox txtCountTo;
  18.         private System.Windows.Forms.Label label1;
  19.         private System.Windows.Forms.Label label2;
  20.         private System.Windows.Forms.Button btnRemoveDelegate;
  21.         /**//// <summary>

  22.         /// Required designer variable.

  23.         /// </summary>

  24.         private System.ComponentModel.Container components = null;

  25.         public Form1()
  26.         {
  27.             //

  28.             // Required for Windows Form Designer support

  29.             //

  30.             InitializeComponent();

  31.             //

  32.             // TODO: Add any constructor code after InitializeComponent call

  33.             //

  34.             oCounter = new Counter();
  35.             oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);
  36.             oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);
  37.         }

  38.         /**//// <summary>

  39.         /// Clean up any resources being used.

  40.         /// </summary>

  41.         protected override void Dispose( bool disposing )
  42.         {
  43.             if( disposing )
  44.             {
  45.                 if (components != null)
  46.                 {
  47.                     components.Dispose();
  48.                 }
  49.             }
  50.             base.Dispose( disposing );
  51.         }

  52.         Windows Form Designer generated code#region Windows Form Designer generated code
  53.         /**//// <summary>

  54.         /// Required method for Designer support - do not modify

  55.         /// the contents of this method with the code editor.

  56.         /// </summary>

  57.         private void InitializeComponent()
  58.         {
  59.             this.cmdRun = new System.Windows.Forms.Button();
  60.             this.txtReachable = new System.Windows.Forms.TextBox();
  61.             this.txtCountTo = new System.Windows.Forms.TextBox();
  62.             this.label1 = new System.Windows.Forms.Label();
  63.             this.label2 = new System.Windows.Forms.Label();
  64.             this.btnRemoveDelegate = new System.Windows.Forms.Button();
  65.             this.SuspendLayout();
  66.             //

  67.             // cmdRun

  68.             //

  69.             this.cmdRun.Location = new System.Drawing.Point(16, 72);
  70.             this.cmdRun.Name = "cmdRun";
  71.             this.cmdRun.Size = new System.Drawing.Size(48, 23);
  72.             this.cmdRun.TabIndex = 2;
  73.             this.cmdRun.Text = "Run";
  74.             this.cmdRun.Click += new System.EventHandler(this.cmdRun_Click);
  75.             //

  76.             // txtReachable

  77.             //

  78.             this.txtReachable.Location = new System.Drawing.Point(144, 40);
  79.             this.txtReachable.Name = "txtReachable";
  80.             this.txtReachable.Size = new System.Drawing.Size(56, 20);
  81.             this.txtReachable.TabIndex = 1;
  82.             this.txtReachable.Text = "";
  83.             //

  84.             // txtCountTo

  85.             //

  86.             this.txtCountTo.Location = new System.Drawing.Point(144, 16);
  87.             this.txtCountTo.Name = "txtCountTo";
  88.             this.txtCountTo.Size = new System.Drawing.Size(56, 20);
  89.             this.txtCountTo.TabIndex = 0;
  90.             this.txtCountTo.Text = "";
  91.             //

  92.             // label1

  93.             //

  94.             this.label1.AutoSize = true;
  95.             this.label1.Location = new System.Drawing.Point(16, 16);
  96.             this.label1.Name = "label1";
  97.             this.label1.Size = new System.Drawing.Size(51, 13);
  98.             this.label1.TabIndex = 3;
  99.             this.label1.Text = "Count To";
  100.             //

  101.             // label2

  102.             //

  103.             this.label2.AutoSize = true;
  104.             this.label2.Location = new System.Drawing.Point(16, 40);
  105.             this.label2.Name = "label2";
  106.             this.label2.Size = new System.Drawing.Size(99, 13);
  107.             this.label2.TabIndex = 4;
  108.             this.label2.Text = "Reach this number";
  109.             //

  110.             // btnRemoveDelegate

  111.             //

  112.             this.btnRemoveDelegate.Location = new System.Drawing.Point(16, 104);
  113.             this.btnRemoveDelegate.Name = "btnRemoveDelegate";
  114.             this.btnRemoveDelegate.Size = new System.Drawing.Size(168, 23);
  115.             this.btnRemoveDelegate.TabIndex = 5;
  116.             this.btnRemoveDelegate.Text = "Remove second handler";
  117.             this.btnRemoveDelegate.Click += new System.EventHandler(this.btnRemoveDelegate_Click);
  118.             //

  119.             // Form1

  120.             //

  121.             this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
  122.             this.ClientSize = new System.Drawing.Size(224, 134);
  123.             this.Controls.AddRange(new System.Windows.Forms.Control[] {
  124.                                                                           this.btnRemoveDelegate,
  125.                                                                           this.label2,
  126.                                                                           this.label1,
  127.                                                                           this.txtCountTo,
  128.                                                                           this.txtReachable,
  129.                                                                           this.cmdRun});
  130.             this.Name = "Form1";
  131.             this.Text = "Events";
  132.             this.ResumeLayout(false);

  133.         }
  134.         #endregion

  135.         /**//// <summary>

  136.         /// The main entry point for the application.

  137.         /// </summary>

  138.         [STAThread]
  139.         static void Main()
  140.         {
  141.             Application.Run(new Form1());
  142.         }

  143.         private void btnRun_Click(object sender, System.EventArgs e)
  144.         {
  145.             if(txtCountTo.Text == "" || txtReachable.Text=="")
  146.                 return;
  147.             oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
  148.         }

  149.         private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)
  150.         {
  151.             MessageBox.Show("Reached: " + e.ReachedNumber.ToString());
  152.         }
  153.         private void oCounter_NumberReached2(object sender, NumberReachedEventArgs e)
  154.         {
  155.             MessageBox.Show("Reached2: " + e.ReachedNumber.ToString());
  156.         }

  157.         private void btnRemoveDelegate_Click(object sender, System.EventArgs e)
  158.         {
  159.             oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);
  160.             oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
  161.         }
  162.     }
  163. }

 

Counter.cs

  1. using System;

  2. namespace Events
  3. {
  4.     public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

  5.     /**//// <summary>

  6.     /// Summary description for Counter.

  7.     /// </summary>

  8.     public class Counter
  9.     {
  10.         public event NumberReachedEventHandler NumberReached;
  11.          
  12.         public Counter()
  13.         {
  14.             //

  15.             // TODO: Add constructor logic here

  16.             //

  17.         }
  18.         public void CountTo(int countTo, int reachableNum)
  19.         {
  20.             if(countTo < reachableNum)
  21.                 throw new ArgumentException("reachableNum should be less than countTo");
  22.             for(int ctr=0;ctr<=countTo;ctr++)
  23.             {
  24.                 if(ctr == reachableNum)
  25.                 {
  26.                     NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);
  27.                     OnNumberReached(e);
  28.                     return;//don't count any more

  29.                 }
  30.             }
  31.         }

  32.         protected virtual void OnNumberReached(NumberReachedEventArgs e)
  33.         {
  34.             if(NumberReached!=null)
  35.             {
  36.                 NumberReached(this, e);
  37.             }
  38.         }
  39.     }

  40.     public class NumberReachedEventArgs : EventArgs
  41.     {
  42.         private int _reached;
  43.         public NumberReachedEventArgs(int num)
  44.         {
  45.             this._reached = num;
  46.         }
  47.         public int ReachedNumber
  48.         {
  49.             get
  50.             {
  51.                 return _reached;
  52.             }
  53.         }
  54.     }
  55. }

 

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