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Lotro-Developer Diary: The Great Angmar Revamp [复制链接]

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发表于 2008-04-10 21:30 |只看该作者 |倒序浏览

Lotro-Developer Diary: The Great Angmar Revamp


Lotro
spent a lot of time polishing the regions in our game; no matter how careful you are when you go about implementing quests, or how detailed a plan you write up before you begin, it always, always, always takes more than one pass at a region before it's really up to snuff. Still, there will always be things that can be found only by thoroughly hammering on the content in unexpected ways -- ways which only bona fide players can do. For all the pressure under which Angmar was created, there is a lot of content there for players to experience.

Six months after
Lotro
??s launch, what are some of the things we??d like to change about Angmar that have come up from player feedback and our own internal reviews? Here are some of the issues
Lotro gold
??ve identified:


Quest flow is sometimes inconsistent and doesn??t send players to the correct level bands

Quest difficulty is mislabeled in many cases, both for Suggested Levels and Suggested Group Size
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