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wx minimal [复制链接]

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发表于 2008-08-21 21:04 |显示全部楼层

               
               
                #include "wx/wx.h"
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
    // override base class virtuals
    // ----------------------------
    // this one is called on application startup and is a good place for the app
    // initialization (doing it here and not in the ctor allows to have an error
    // return: if OnInit() returns false, the application terminates)
    virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
    // ctor(s)
    MyFrame(const wxString& title);
    // event handlers (these functions should _not_ be virtual)
    void OnQuit(wxCommandEvent& event);
    void OnAbout(wxCommandEvent& event);
private:
    // any class wishing to process wxWidgets events must use this macro
    DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
    // menu items
    Minimal_Quit = wxID_EXIT,
    // it is important for the id corresponding to the "About" command to have
    // this standard value as otherwise it won't be handled properly under Mac
    // (where it is special and put into the "Apple" menu)
    Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
    EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
    // call the base class initialization method, currently it only parses a
    // few common command-line options but it could be do more in the future
    if ( !wxApp::OnInit() )
        return false;
    // create the main application window
    MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App"));
    // and show it (the frames, unlike simple controls, are not shown when
    // created initially)
    frame->Show(true);
    // success: wxApp::OnRun() will be called which will enter the main message
    // loop and the application will run. If we returned false here, the
    // application would exit immediately.
    return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title)
{
    // set the frame icon
    //SetIcon(wxICON(sample));
#if wxUSE_MENUS
    // create a menu bar
    wxMenu *fileMenu = new wxMenu;
    // the "About" item should be in the help menu
    wxMenu *helpMenu = new wxMenu;
    helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
    fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
    // now append the freshly created menu to the menu bar...
    wxMenuBar *menuBar = new wxMenuBar();
    menuBar->Append(fileMenu, _T("&File"));
    menuBar->Append(helpMenu, _T("&Help"));
    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
    // create a status bar just for fun (by default with 1 pane only)
    CreateStatusBar(2);
    SetStatusText(_T("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close
    Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
    wxMessageBox(wxString::Format(
                    _T("Welcome to %s!\n")
                    _T("\n")
                    _T("This is the minimal wxWidgets sample\n")
                    _T("running under %s."),
                    wxVERSION_STRING,
                    wxGetOsDescription().c_str()
                 ),
                 _T("About wxWidgets minimal sample"),
                 wxOK | wxICON_INFORMATION,
                 this);
}
# =========================================================================
#     This makefile was generated by
#     Bakefile 0.2.1 (http://bakefile.sourceforge.net)
#     Do not modify, all changes will be overwritten!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# C++ compiler
CXX = g++
# Standard flags for C++
CXXFLAGS =
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
# Standard linker flags
LDFLAGS =
# Location and arguments of wx-config script
WX_CONFIG = wx-config
# C++ flags to use with wxWidgets code
WX_CXXFLAGS = `$(WX_CONFIG) --cxxflags`
# -------------------------------------------------------------------------
# Do not modify the rest of this file!
# -------------------------------------------------------------------------
### Variables: ###
CPPDEPS = -MT$@ -MF`echo $@ | sed -e 's,\.o$$,.d,'` -MD
MINIMAL_CXXFLAGS =  -I.  $(WX_CXXFLAGS) $(CPPFLAGS) $(CXXFLAGS)
MINIMAL_OBJECTS =  \
    minimal_minimal.o
### Conditionally set variables: ###
### Targets: ###
all: minimal
install: all
uninstall:
clean:
    rm -f ./*.o
    rm -f ./*.d
    rm -f minimal
minimal: $(MINIMAL_OBJECTS)
    $(CXX) -o $@ $(MINIMAL_OBJECTS) $(LDFLAGS)   `$(WX_CONFIG) --libs core,base`
minimal_minimal.o: ./minimal.cpp
    $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $
.PHONY: all install uninstall clean
# Dependencies tracking:
-include ./*.d


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