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000-134题库下载 [复制链接]

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发表于 2010-12-22 08:21 |只看该作者 |倒序浏览
<p align="left"><p align="left">最新000-134题库分享</p></p><p align="left"><p align="left">1. Which choice is a valid stereotype for a record?</p></p><p align="left"><p align="left">A. Array</p></p><p align="left"><p align="left">B. CSV</p></p><p align="left"><p align="left">C. ExternalType</p></p><p align="left"><p align="left">D. Form</p></p><p align="left"><p align="left">Answer: B</p></p><p align="left"><p align="left">2. Which primitive type provides the best performance for a counter used to control a loop with maximum iterations of 1000?</p></p><p align="left"><p align="left">A. DECIMAL</p></p><p align="left"><p align="left">B. INT</p></p><p align="left"><p align="left">C. NUM</p></p><p align="left"><p align="left">D. SMALLINT</p></p><p align="left"><p align="left">Answer: D</p></p><p align="left"><p align="left">3. One of several programs in an EGL project requires a different build descriptor option from the other programs in the same project. What is the BEST way to specify the different build descriptor option?</p></p><p align="left"><p align="left">A. generate the program using Generate With Wizard and override the build descriptor option in the wizard</p></p><p align="left"><p align="left">B. use a master build descriptor plugin.xml file to control which build descriptor part is used for each program</p></p><p align="left"><p align="left">C. move the program to a different project so that all programs in each project use the same default build descriptor part</p></p><p align="left"><p align="left">D. create a build descriptor part for the program and specify it in the EGL Default Build Descriptors for the program</p></p><p align="left"><p align="left">Answer: D</p></p><p align="left"><p align="left">4. Which EGL statement is used to send a text form to a user, receive input from the user, and always return to the same program?</p></p><p align="left"><p align="left">A. show statement</p></p><p align="left"><p align="left">B. converse statement</p></p><p align="left"><p align="left">C. forward statement</p></p><p align="left"><p align="left">D. display statement</p></p><p align="left"><p align="left">Answer: B</p></p><p align="left"><p align="left">5. Which EGL statement demonstrates the correct way to initialize a dynamic array of integers so that the first element has the value 3?</p></p><p align="left"><p align="left">A. myArray INT =3;</p></p><p align="left"><p align="left">B. myArray INT[] =3;</p></p><p align="left"><p align="left">C. myArray INT[3];</p></p><p align="left"><p align="left">D. myArray INT[3] =3;</p></p><p align="left"><p align="left">Answer: D</p></p>
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