CCScene切换特效 以及 设置屏幕横竖屏[一]
CCScene场景切换代码:
Ios代码- 1.//触摸事件 - 当手指从屏幕抬起时调用的方法-Himi
- 2.-(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
- 3.{
- 4. CCScene* scenec = [OtherLayout scene];
- 5. //部落格------
- 6. //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
- 7. //近远-远近-----
- 8. //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
- 9. //另一个layout左侧进入(视觉感觉是屏幕右移)
- 10. //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
- 11. //另一个layout右侧进入(视觉感觉是屏幕左移)
- 12. //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
- 13. //另一个layout上侧进入(视觉感觉是屏幕下移)
- 14. //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
- 15. //另一个layout下侧进入(视觉感觉是屏幕上移)
- 16. //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
- 17. //当前屏幕被分为3列,两则下移,中间上移
- 18. //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
- 19. //当前屏幕被分为3列,两则左移,中间右移
- 20. //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
- 21. //扇形转换-----
- 22. //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
- 23. //平面旋转-----
- 24. //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
- 25. //近-远-跳动------
- 26. //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
- 27. //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------
- 28. //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
- 29. //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------
- 30. //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
- 31. //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----
- 32. //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
- 33. //另外一个layout左侧进入覆盖当前layout
- 34. //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
- 35. //另外一个layout右侧进入覆盖当前layout
- 36. //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
- 37. //另外一个layout上侧进入覆盖当前layout
- 38. //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
- 39. //另外一个layout下侧进入覆盖当前layout
- 40. //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
- 41. //立体反转(X轴)--2D平面反转,没有远近感
- 42. //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
- 43. //立体反转(Y轴)--2D平面反转,没有远近感
- 44. //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
- 45. //立体反转(X,Y轴)--2D平面反转,没有远近感
- 46. //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
- 47. //实体-透明-实体(默认无颜色,可以附带颜色)
- 48. //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
- 49. //另外一个直接渐变覆盖当前layout
- 50. //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
- 51. //移动(方格状)部落格,从左下往右上
- 52. //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
- 53. //移动(方格状)部落格,从右上往左下
- 54. CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
- 55. //移动(长矩形,宽度是屏幕宽)部落格,从下往上
- 56. //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
- 57. //移动(长矩形,宽度是屏幕宽)部落格,从上往下
- 58. //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
- 59. [[CCDirector sharedDirector] replaceScene: transitionScene];
- 60.}
-
复制代码 设置横竖屏代码
首先找到RootViewController.m 类(此类在1.0版本存在),然后找到宏定义的一段代码,代码如下:- #elif GAME_AUTOROTATION == kGameAutorotationUIViewController
复制代码 然后下面能看到cocos2d的默认代码是设置横屏:
Ios代码- 1.return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
复制代码 如果想设置竖屏,请更改如下即可:
Ios代码- 1.return (UIInterfaceOrientationIsPortrait(interfaceOrientation));
复制代码 |