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CCScene切换特效 以及 设置屏幕横竖屏[一] [复制链接]

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发表于 2012-03-13 16:42 |只看该作者 |倒序浏览
CCScene切换特效 以及 设置屏幕横竖屏[一]









CCScene场景切换代码:

Ios代码
  1. //触摸事件 - 当手指从屏幕抬起时调用的方法-Himi     
  2. -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event     
  3. {     
  4.     CCScene* scenec = [OtherLayout scene];      
  5.     //部落格------     
  6.     //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];     
  7.     //近远-远近-----     
  8.     //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];     
  9.     //另一个layout左侧进入(视觉感觉是屏幕右移)     
  10.     //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];     
  11.     //另一个layout右侧进入(视觉感觉是屏幕左移)     
  12.     //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];     
  13.     //另一个layout上侧进入(视觉感觉是屏幕下移)     
  14.     //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];     
  15.     //另一个layout下侧进入(视觉感觉是屏幕上移)     
  16.     //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];     
  17.     //当前屏幕被分为3列,两则下移,中间上移     
  18.     //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];     
  19.     //当前屏幕被分为3列,两则左移,中间右移     
  20.     //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];        
  21.     //扇形转换-----     
  22.     //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];     
  23.     //平面旋转-----     
  24.     //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];     
  25.     //近-远-跳动------     
  26.     //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];     
  27.     //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------     
  28.     //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];     
  29.     //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------     
  30.     //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];     
  31.     //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----     
  32.     //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];     
  33.     //另外一个layout左侧进入覆盖当前layout     
  34.     //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];     
  35.     //另外一个layout右侧进入覆盖当前layout     
  36.     //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];     
  37.     //另外一个layout上侧进入覆盖当前layout     
  38.     //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];     
  39.     //另外一个layout下侧进入覆盖当前layout     
  40.     //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];     
  41.     //立体反转(X轴)--2D平面反转,没有远近感     
  42.     //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];     
  43.     //立体反转(Y轴)--2D平面反转,没有远近感     
  44.     //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];     
  45.     //立体反转(X,Y轴)--2D平面反转,没有远近感     
  46.     //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];     
  47.     //实体-透明-实体(默认无颜色,可以附带颜色)     
  48.     //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];     
  49.     //另外一个直接渐变覆盖当前layout      
  50.     //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];     
  51.     //移动(方格状)部落格,从左下往右上     
  52.     //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];     
  53.     //移动(方格状)部落格,从右上往左下      
  54.     CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];     
  55.     //移动(长矩形,宽度是屏幕宽)部落格,从下往上     
  56.     //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];     
  57.     //移动(长矩形,宽度是屏幕宽)部落格,从上往下     
  58.     //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];     
  59.     [[CCDirector sharedDirector] replaceScene: transitionScene];     
  60. }   

  61. //触摸事件 - 当手指从屏幕抬起时调用的方法-Himi  
  62. -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event  
  63. {  
  64.     CCScene* scenec = [OtherLayout scene];   
  65.     //部落格------  
  66.     //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];  
  67.     //近远-远近-----  
  68.     //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];  
  69.     //另一个layout左侧进入(视觉感觉是屏幕右移)  
  70.     //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];  
  71.     //另一个layout右侧进入(视觉感觉是屏幕左移)  
  72.     //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];  
  73.     //另一个layout上侧进入(视觉感觉是屏幕下移)  
  74.     //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];  
  75.     //另一个layout下侧进入(视觉感觉是屏幕上移)  
  76.     //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];  
  77.     //当前屏幕被分为3列,两则下移,中间上移  
  78.     //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];  
  79.     //当前屏幕被分为3列,两则左移,中间右移  
  80.     //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];     
  81.     //扇形转换-----  
  82.     //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];  
  83.     //平面旋转-----  
  84.     //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];  
  85.     //近-远-跳动------  
  86.     //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];  
  87.     //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------  
  88.     //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];  
  89.     //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------  
  90.     //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];  
  91.     //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----  
  92.     //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];  
  93.     //另外一个layout左侧进入覆盖当前layout  
  94.     //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];  
  95.     //另外一个layout右侧进入覆盖当前layout  
  96.     //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];  
  97.     //另外一个layout上侧进入覆盖当前layout  
  98.     //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];  
  99.     //另外一个layout下侧进入覆盖当前layout  
  100.     //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];  
  101.     //立体反转(X轴)--2D平面反转,没有远近感  
  102.     //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];  
  103.     //立体反转(Y轴)--2D平面反转,没有远近感  
  104.     //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];  
  105.     //立体反转(X,Y轴)--2D平面反转,没有远近感  
  106.     //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];  
  107.     //实体-透明-实体(默认无颜色,可以附带颜色)  
  108.     //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];  
  109.     //另外一个直接渐变覆盖当前layout   
  110.     //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];  
  111.     //移动(方格状)部落格,从左下往右上  
  112.     //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];  
  113.     //移动(方格状)部落格,从右上往左下   
  114.     CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];  
  115.     //移动(长矩形,宽度是屏幕宽)部落格,从下往上  
  116.     //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];  
  117.     //移动(长矩形,宽度是屏幕宽)部落格,从上往下  
  118.     //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];  
  119.     [[CCDirector sharedDirector] replaceScene: transitionScene];  
  120. }
复制代码
设置横竖屏代码

首先找到RootViewController.m 类(此类在1.0版本存在),然后找到宏定义的一段代码,代码如下:
  1.        #elif GAME_AUTOROTATION == kGameAutorotationUIViewController
复制代码
然后下面能看到cocos2d的默认代码是设置横屏:
Ios代码
  1. return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );   

  2. return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );  
复制代码
如果想设置竖屏,请更改如下即可:
Ios代码
  1. return (UIInterfaceOrientationIsPortrait(interfaceOrientation));   
复制代码
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